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Re-subjectivity: Media Art as a Practice of Identity

机译:再主体性:作为身份实践的媒体艺术

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This article focuses on media art (and specifically - virtual reality) as a powerful tool which allows transforming social agenda into personal meaning for a participating viewer. VR has recently become an intriguing medium which makes one feel present in the artistic "text"; to maximize the effect of immersion many VR projects give the viewer an opportunity to be not just a witness of a scene, but a participant, a one who takes action influencing the course of the narrative. Thus, we argue that VR should be analyzed as "machine" to gather new experiences and "melt" the boundaries of subjectivity including illusion of stability of both one's body and Weltbild. In virtual reality a user is able to experience the new subjectivity, being-with-the-Other, or - to a certain extent - being the Other. When such "meetings" take place in a safe space of aesthetic experience a spectator can literally take part in these scenarios and experience the affects which would be unimaginable in everyday life, expand his own boundaries of subjectivity and go beyond the limits of an egocentric position.
机译:本文主要关注媒体艺术(尤其是虚拟现实),它是一种强大的工具,可以将社会议程转化为参与观众的个人意义。虚拟现实(VR)最近成为一种有趣的媒介,让人感觉自己置身于艺术“文本”中;为了最大限度地发挥沉浸感的效果,许多虚拟现实项目让观众有机会不仅仅是一个场景的目击者,而且是一个参与者,一个采取行动影响叙事过程的人。因此,我们认为,虚拟现实应该被分析为“机器”,以收集新的体验,并“融化”主观的边界,包括身体和世界的稳定错觉。在虚拟现实中,用户能够体验到新的主观性,与他人在一起,或者在一定程度上成为他人。当这样的“会面”发生在审美体验的安全空间中时,观众可以真正地参与到这些场景中,体验日常生活中无法想象的影响,扩大自己的主观性边界,超越自我中心立场的限制。

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