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Stress Detection for PTSD via the StartleMart Game

机译:通过STARTLEMART游戏对应激障碍的压力检测

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Computer games have recently shown promise as a diagnostic and treatment tool for psychiatric rehabilitation. This paper examines the positive impact of affect detection and advanced game technology on the treatment of mental diagnoses such as Post Traumatic Stress Disorder (PTSD). For that purpose, we couple game design and game technology with stress detection for the automatic profiling and the personalized treatment of PTSD via game-based exposure therapy and stress inoculation training. The PTSD treatment game we designed forces the player to go through various stressful experiences while a stress detection mechanism profiles the severity and type of PTSD via skin conductance responses to those in-game stress elicitors. The initial study and analysis of 14 PTSD-diagnosed veteran soldiers presented in this paper reveals clear correspondence between diagnostic standard measures of PTSD severity and skin conductance responses. Significant correlations between physiological responses and subjective evaluations of the stressfulness of experiences, represented as pair wise preferences, are also found. We conclude that this supports the use of the simulation as a relevant treatment tool for stress inoculation training. This points to future avenues of research toward discerning between degrees and types of PTSD using game-based diagnostic and treatment tools.
机译:电脑游戏最近显示了希望作为精神康复的诊断和治疗工具。本文研究了影响检测和先进游戏技术对治疗心理诊断的积极影响,如创伤后应激障碍(PTSD)。为此目的,我们将游戏设计和游戏技术进行压力检测,通过基于比赛的暴露治疗和应力接种训练来实现自动分析和PTSD的个性化治疗。 PTSD治疗游戏我们设计迫使玩家通过各种压力经验,而应力检测机制通过皮肤电导反应对那些游戏中的压力响应来突破PTSD的严重程度和类型。本文提出的14名可触点诊断的退伍军人士兵的初步研究和分析揭示了应激诊断标准措施与皮肤传导反应的诊断标准措施之间的明确对应。还发现了作为对明智偏好的经验压力的生理反应与主观评估的显着相关性。我们得出结论,这支持使用模拟作为用于应力接种训练的相关治疗工具。这指出了使用基于游戏的诊断和治疗工具察觉到波特之间的研究的未来途径。

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