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A Survey of Video Game Testing

机译:视频游戏测试调查

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摘要

Video-game projects are notorious for having day- one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of our knowledge, little is known about video-game testing. In this paper, we want to understand how game developers perform game testing. We investigate, through a survey, the academic and gray literature to identify and report on existing testing processes and how they could automate them. We found that game developers rely, almost exclusively, upon manual play-testing and the testers' intrinsic knowledge. We conclude that current testing processes fall short because of their lack of automation, which seems to be the natural next step to improve the quality of games while maintaining costs. However, the current game-testing techniques may not generalize to different types of games.
机译:视频游戏项目对于当天 - 一个错误是臭名昭着的,无论他们的预算或团队规模有多大程度。 游戏的质量对于成功至关重要。 通过测试可以评估和确保此质量。 然而,据我们所知,对视频游戏测试知之甚少。 在本文中,我们希望了解游戏开发人员如何执行游戏测试。 我们通过调查,学术和灰色文学来调查和报告现有的测试程序以及如何自动化它们。 我们发现游戏开发人员几乎完全在手动播放测试和测试人员内在知识时。 我们得出结论,由于缺乏自动化,目前的测试过程缺乏短暂的,这似乎是提高游戏质量的自然下一步,同时保持成本。 然而,目前的游戏测试技术可能无法概括为不同类型的游戏。

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