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THE TECHNOLUDIC FILM:IMAGES OF VIDEO GAMES IN MOVIES (1973-2001)

机译:技术影片:电影中的视频游戏(1973-2001)

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This paper explores the dialectic between video games and film. The researcher analyzed how video games have been depicted, represented, and incorporated into feature-length, commercial movies by viewing, and analyzing 53 video game-related films covering the period from 1973 to 2001. These texts were examined and discussed with respect to film genre analysis, structuralism, semiotics, and new media theory. The researcher suggests that convergence between film and cinema led to the emergence of a new film genre, the technoludic film. The neologism combines two different words: technology and ludus, a Latin word for play. Technoludic film is an umbrella term for films that incorporate video games in their narrative. The paper identified and analyzed four possible modes of incorporation of video games into film: commentary, quotation, adaptation, and remediation.The research concludes that there is a merging of languages, narrative strategies, and genres as video games influence films and vice versa.
机译:本文探讨了电子游戏和电影之间的辩证法。研究人员通过查看和分析涵盖1973年至2001年这段时间的53部与视频游戏相关的电影,分析了如何描绘,表示和将其纳入长篇幅的商业电影中。对电影进行了研究和讨论。体裁分析,结构主义,符号学和新媒体理论。研究人员认为,电影和电影之间的融合导致了一种新的电影流派,即技术电影。新词结合了两个不同的词:技术和Ludus,拉丁语为游戏。 Technoludic电影是将视频游戏纳入其叙述的电影的总称。本文确定并分析了将视频游戏纳入电影的四种可能模式:评论,引用,改编和补救。研究得出结论,由于视频游戏影响电影,反之亦然,语言,叙事策略和体裁存在融合。

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