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Contextual Affordances for Intelligent Virtual Characters

机译:智能虚拟字符的语境带来

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Building artificial intelligence for games is an extremely involved process, and the cost of developing AI for minor characters may be greater than the payoff in increased immersion. Affordances, used to create smart objects, reduce the complexity of character controllers. While affordances improve the complexity of individual controllers, the technique does not take advantage of environmental information to reduce the behavioral decision space. We present contextual affordances, which extend basic affordances to use context from object, agent, and environmental state to present only the most relevant actions to characters. We show how contextual affordances improve even random-decision agents, and discuss the complexity of building contextual objects.
机译:用于游戏的人工智能是一个极其涉及的过程,开发AI的成本可能大于浸没增加的回报。用于创建智能对象的可供选择,降低字符控制器的复杂性。虽然能力提高各个控制器的复杂性,但该技术不会利用环境信息来减少行为决策空间。我们存在上下文的可供性,它扩展了从对象,代理和环境状态使用上下文来使用上下文的基本可供选择,以呈现对字符的最相关的操作。我们展示了语境的能力如何提高随机决策代理,并讨论建筑上下文对象的复杂性。

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