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A Framework for Motion Based Bodily Enaction with Virtual Characters

机译:基于动作的体型与虚拟字符的框架

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We propose a novel methodology for authoring interactive behaviors of virtual characters. Our approach is based on enaction, which means a continuous two-directional loop of bodily interaction. We have implemented the case of two characters, one human and one virtual, who are separated by a glass wall and can interact only through bodily motions. Animations for the virtual character are based on captured motion segments and descriptors for the style of motions that are automatically calculated from the motion data. We also present a rule authoring system that is used for generating behaviors for the virtual character. Preliminary results of an enaction experiment with an interview show that the participants could experience the different interaction rules as different behaviors or attitudes of the virtual character.
机译:我们提出了一种新的虚拟字符互动行为的新方法。我们的方法是基于Enataction,这意味着一种连续的双向环路的身体相互作用。我们已经实施了两个字符,一个人和一个虚拟的案例,由玻璃墙隔开,并且只能通过身体运动来互动。虚拟字符的动画基于捕获的运动段和描述符,用于从运动数据自动计算的运动样式。我们还提供规则创作系统,用于生成虚拟字符的行为。使用面试的Enaction实验的初步结果表明,参与者可以遇到不同的交互规则作为虚拟角色的不同行为或态度。

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