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Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative

机译:朝着互动叙事中自动生成角色个性的计算模型

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This paper introduces an approach for the incorporation of interesting and compelling characters in automatically generated interactive narrative. The approach is based on the development of a computational model that enables virtual characters to have distinct and well-defined personalities. In this model, character personality is founded on the hypothesis that choices that lead to actions can be used in interactive narrative to significantly influence a character's perceived personality.
机译:本文介绍了一种在自动生成的交互式叙述中纳入有趣和引人注目的角色的方法。该方法基于开发计算模型,使虚拟字符能够具有不同和明确的个性。在这个模型中,角色个性建立在假设上,即导致行动的选择可以用于互动叙事,以显着影响角色的感知人格。

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