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Tactical combat casualty care: Strategic issues of a serious simulation game development

机译:战术作战伤员:严重模拟游戏开发的战略问题

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Serious game techniques permit rapid development of cost effective educational software but face two apparently conflicting objectives: efficiently teaching extremely complex subject matter (such as emergency medical care for a severely wounded, dying casualty) yet enhancing learning motivation by emphasizing game entertainment value. Our development strategy for a battlefield first aid training game for the German Federal Armed Forces resolves this contradiction by relying on separate development teams working in parallel, a pedagogical expert team concentrating on deciding how and in which form the medical principles are to be taught, and a game developer team best able to package that subject-matter in an attractive game with a motivating storyboard and an appealing graphics environment. After an overview of existing battlefield first aid training games and of the essential battlefield first aid procedures to be implemented and simulated, this paper presents concrete elements of our dual-team game development and modeling choices.
机译:严重的游戏技巧允许快速发展成本效益的教育软件,但面临两个明显相互矛盾的目标:有效地教授极其复杂的主题(如严重受伤,死亡伤亡的紧急医疗服务),但通过强调游戏娱乐价值,还提高了学习动机。我们对德国联邦武装部队的战场急救训练游戏的发展战略通过依靠并行工作的单独开发团队来解决这一矛盾,专注于决定如何以及在其制定医疗原则的情况下,和一个游戏开发人员团队最好能够在一个有吸引力的游戏中封装具有激励故事板和吸引人的图形环境的有吸引力的游戏。在概述现有战场急救培训游戏和必要的战场急救程序之后,本文介绍了我们双队比赛开发和建模选择的具体元素。

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