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Visualization of Large Terrain Using Non-restricted Quadtree Triangulations

机译:使用非限制性四分之二三角形的大型地形可视化

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This paper presents a set of new techniques oriented towards the real-time visualization of large terrains. These techniques are mainly focused on semi-regular triangulations of non-restricted quadtree terrain representations. Despite the fact that the paper shows that triangulations based on non-restricted quadtrees are as simple and efficient as those based on restricted quadtrees, the new triangulations avoid discontinuity problems among the boundaries of different patches without the need for tree balancing and extra triangles addition. Another important feature of the proposed triangulation is that it incorporates an efficient method for building triangle strips and triangle fans for the efficient rendering of the final triangle mesh.
机译:本文介绍了一套以大型地形的实时可视化为导向的新技术。这些技术主要集中在半常规三角形的非限制性Quadtree地形表示。尽管论文表明,基于非限制性四轮节的三角形是基于受限制四轮节的那些简单富有高效,但新的三角形避免了不同斑块的边界之间的不连续性问题,而无需树平衡和额外的三角形。所提出的三角测量的另一个重要特征是它包括建筑三角形条带和三角形风扇的有效方法,以便有效渲染最终三角形网格。

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