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A Study of the Satisfaction Level of User Experience in Digital Media Space Accordance with Differences in Flow Characteristic

机译:数字媒体空间用户体验的满意度等于一种流动特征差异的用户体验

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Today, appearances of new media, digital media, have changed human's perception, communication method and space. And now a day we can easily find digital media space in near personal life. In that kind of digital media space need new design concept. The flow was rise most important fact for digital media space design. In this study, among the digital media space, by taking advantage of the screen golf club. The subjects are both in the experience group and non-experience group, all were equally involved. If the case of non-experiential group, during the flow characteristics of tactile, 'visual', 'auditory', and 'tactile' imposes limitations on the golf simulators. In that case, I want to findout a connection with the flow characteristics and the space satisfaction.
机译:今天,新媒体,数字媒体的外观改变了人类的感知,通信方法和空间。 现在,我们可以在近乎个人生活中轻松找到数字媒体空间。 在那种数字媒体空间需要新的设计理念。 该流量上升了数字媒体空间设计的最重要的事实。 在这项研究中,在数字媒体空间中,通过利用屏幕高尔夫俱乐部。 该科目均在经验组和非经验组中,所有人都同样涉及。 如果非体验组的情况,在触觉的流动特征期间,“视觉”,“听觉”和“触觉”对高尔夫模拟器的限制施加了局限性。 在这种情况下,我想找到与流量特征和空间满意度的连接。

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