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HEROES: An Action Game Enabling Players with and Without Disabilities to Play Together

机译:英雄:一个动作游戏,使玩家有没有残疾一起玩

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摘要

The exclusion of impaired people from various areas of life is undeniable, leisure and entertainment (including games) being definitely among them. The paper focuses on the research of the current state of accessibility in gaming, non-mental disabilities (grouped into visual, auditory and physical) and the ways of compensating for them in real life and gaming. It results in the development of a game prototype with assisstive AI for physically challenged players, which is then subsequently tested in field on a mixed school with both challenged and unchallenged children and aims to breach the barrier of impaired players feeling "left out", bringing both groups of players together through making them realize their similarities, rather than their differences. The aim was to help and empower the player, not replace him.
机译:来自各种生活领域的受损人员是不可否认的,休闲和娱乐(包括游戏)绝对是唯一的。 本文侧重于对游戏,非精神残疾(被分组为视觉,听觉和物理)以及在现实生活和游戏中弥补它们的方法的研究。 它导致开发与Assisstive AI的游戏原型,适用于身体挑战的球员,随后随后在混合学校的田间测试,旨在挑战和未能的儿童,旨在违反感觉“遗漏”的受损球员的屏障,带来 两组球员都通过使他们实现其相似之处,而不是他们的差异。 目的是为了帮助和赋予玩家,而不是取代他。

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