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A GPU-Based Graphic VR System for Excavator Simulation

机译:基于GPU的挖掘机仿真图形VR系统

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An excavator simulator has been developed in this paper for training human operators and evaluating control strategies for heavy-duty hydraulic machines. In such a system, the operator controls a virtual excavator by means of a joystick while experiencing realistic operating feelings through force feedback, graphical displays, and sound effects in virtual operating environments. A GPU (graphics processing unit)-based, terrainrendering methodology is adopted to create a realistic visual appearance of different operation regions on terrain such as excavated areas and dumped soil areas during the excavator simulation. The digged soil in excavator's bucket is considered made up of large amounts of particles and each soil particle has attributes of position, velocity and mass. Particle system is applied for in charge of managing the soil particles and produce the dynamic interaction visual effect of excavator's soil dumping. The graphic simulation of excavator is realized in a PC with satisfying frame rate up of 60 per second, which provides a low-cost solution not only for simulator of the excavators, but also for other construction vehicles.
机译:本文开发了挖掘机模拟器,用于培训人类运营商,评估重型液压机的控制策略。在这样的系统中,操作员通过操纵杆控制虚拟挖掘机,同时通过强制反馈,图形显示和虚拟操作环境中的声音效果遇到现实操作感受。基于GPU(图形处理单元),采用地形趋势方法,以在挖掘机仿真期间在挖掘区域和倾销土壤区域等地形上创造了不同操作区域的现实视觉外观。挖掘机铲斗中的挖泥土被认为由大量的颗粒组成,每个土壤颗粒具有位置,速度和质量的属性。粒子系统用于负责管理土壤颗粒并产生挖掘机土壤倾倒的动态相互作用视觉效果。挖掘机的图形仿真在PC中实现了满足框架速率为60秒的PC,这不仅为挖掘机的模拟器提供了低成本解决方案,也为其他施工车辆提供了低成本的解决方案。

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