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The effectiveness of a set of Neuroland Digital minigames, on enhancing visual memory and reducing spelling errors in students with writing problems: a pilot study

机译:一套神经罗朗数字迷宫的有效性,提升视觉记忆并在学生写作问题中减少拼写错误:试点研究

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Visual memory weakness is one of the most important cognitive deficits in students with writing problems. In this study, the effects of digital games on reducing spelling errors via visual memory enhancement were investigated. The study was done on second-grade primary school students. Games used for this study have been chosen from Neuroland1 digital games.The study was quasi-experimental (pre-test and post-test) with two experimental and control groups. The statistical population consisted of 48-second grade primary school students of age 8 (24 girls and 24 boys) from three schools in district 6 of Tehran province during the 2019 academic year. The participants were randomly selected and placed in two experimental and control groups (24 students in each one).The experimental group received a set of Neuroland digital games effective in enhancing visual memory, while the control group did not receive any intervention.The research intervention, that consisted of 10 digital games from the Visual Memory section of Neuroland, played by the experimental group during 3 sessions per week and for 45 minutes per session. The whole study continued for 1 month. Wechsler memory subscale, Benton test, and textual dictation (23 Words containing homonym letters.) were used as assessment methods in pre-test and post-test.Data analysis was done by Multivariate Analysis of Variance (MANOVA) using SPSS. F ratio (P<; 0.001) of the post-test of the experimental and control group showed a statistical difference in the Wechsler sub-test, dictation error, and Benton. The results showed that the introduced digital games were significantly effective in enhancing visual memory and writing skills in second-grade primary school students.
机译:视觉记忆虚弱是学生中具有写作问题的最重要的认知赤字之一。在这项研究中,研究了数字游戏在通过可视内存增强降低拼写错误的影响。这项研究是在二年级小学生完成的。用于本研究的游戏已被选自Neuroland 1 数字游戏。该研究是准实验(预测试和后测试),具有两种实验和对照组。 2019年学年,统计人群由48岁的小学生,由德黑兰区三所学校从德黑兰区三所学校组成。参与者被随机选择并置于两组实验和对照组(每个人中24名学生)。实验组在加强视觉记忆中获得了一套有效的神经和数字游戏,而对照组没有接受任何干预。研究干预,该组成,由Neuroland的可视存储部分的10个数字游戏组成,由实验组在每周3次课程期间和每次会议45分钟。整个研究持续了1个月。威奇勒内存亚电视,Benton测试和文本听写(包含同音异调字母的23个单词。)被用作预测试中的评估方法,并且使用SPSS对差异(MANOVA)的多元分析来完成Post-Test.data分析。 F比(P <; 0.001)实验和对照组的试验检验表现出施法者子测试,听写误差和宾顿的统计差异。结果表明,介绍的数字游戏在提高二年级小学生中的视觉记忆和写作技巧方面显着有效。

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