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Simple force feedback for small virtual environments

机译:小型虚拟环境的简单力反馈

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Abstract: In today's civil flight training simulators only the cockpit and all its interaction devices exist as physical mockups. All other elements such as flight behavior, motion, sound, and the visual system are virtual. As an extension to this approach `Virtual Flight Simulation' tries to subsidize the cockpit mockup by a 3D computer generated image. The complete cockpit including the exterior view is displayed on a Head Mounted Display (HMD), a BOOM, or a Cave Animated Virtual Environment. In most applications a dataglove or virtual pointers are used as input devices. A basic problem of such a Virtual Cockpit simulation is missing force feedback. A pilot cannot touch and feel buttons, knobs, dials, etc. he tries to manipulate. As a result, it is very difficult to generate realistic inputs into VC systems. `Seating Bucks' are used in automotive industry to overcome the problem of missing force feedback. Only a seat, steering wheel, pedal, stick shift, and radio panel are physically available. All other geometry is virtual and therefore untouchable but visible in the output device. In extension to this concept a `Seating Buck' for commercial transport aircraft cockpits was developed. Pilot seat, side stick, pedals, thrust-levers, and flaps lever are physically available. All other panels are simulated by simple flat plastic panels. They are located at the same location as their real counterparts only lacking the real input devices. A pilot sees the entire photorealistic cockpit in a HMD as 3D geometry but can only touch the physical parts and plastic panels. In order to determine task performance with the developed Seating Buck, a test series was conducted. Users press buttons, adapt dials, and turn knobs. In a first test, a complete virtual environment was used. The second setting had a plastic panel replacing all input devices. Finally, as cross reference the participants had to repeat the test with a complete physical mockup of the input devices. All panels and physical devices can be easily relocated to simulate a different type of cockpit. Maximal 30 minutes are needed for a complete adaptation. So far, an Airbus A340 and a generic cockpit are supported.!18
机译:摘要:在当今的民用飞行训练模拟器中,只有驾驶舱及其所有交互设备都以物理模型的形式存在。所有其他元素,例如飞行行为,运动,声音和视觉系统,都是虚拟的。作为这种方法的扩展,“虚拟飞行模拟”试图通过3D计算机生成的图像来补贴驾驶舱模型。包括外部视图的完整座舱将显示在头戴式显示器(HMD),BOOM或Cave动画虚拟环境中。在大多数应用中,数据手套或虚拟指针用作输入设备。这种虚拟驾驶舱模拟的基本问题是缺少力反馈。飞行员无法触摸和感觉到他试图操纵的按钮,旋钮,转盘等。结果,很难在VC系统中生成现实的输入。汽车行业使用“座位雄鹿”来解决缺少力反馈的问题。实际只有座椅,方向盘,踏板,变速杆和无线电面板可用。所有其他几何图形都是虚拟的,因此不可触摸,但在输出设备中可见。作为这一概念的扩展,开发了一种用于商业运输飞机驾驶舱的“座位升降器”。驾驶员座椅,侧操纵杆,踏板,推力杆和襟翼杆均可用。所有其他面板均由简单的平面塑料面板模拟。它们与真正的对应设备位于相同的位置,只是缺少真正的输入设备。飞行员将HMD的整个真实感驾驶舱视为3D几何形状,但只能触摸实体零件和塑料面板。为了确定开发的Seating Buck的任务性能,进行了一系列测试。用户按下按钮,调整转盘和旋转旋钮。在第一个测试中,使用了完整的虚拟环境。第二种设置是用塑料面板代替所有输入设备。最后,作为交叉参考,参与者必须使用输入设备的完整物理模型来重复测试。所有面板和物理设备都可以轻松地重新放置,以模拟不同类型的驾驶舱。最多需要30分钟才能完全适应。到目前为止,已支持空客A340和通用座舱。!18

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