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Controlling Three Agents in a Quarrel: Lessons Learnt

机译:控制争执中的三个代理:经验教训

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Steering behaviours can be used to position 3D embodied agents in small groups engaged in relatively simple social interactions such as in group conversation or walking while talking. Less is known about scaling these mechanisms for situations with complex dynamics requiring agents to perform actions beyond walking, turning, talking and gesturing. Here, we present a model for controlling three agents in an example of such a situation: a vigorous quarrel. The model combines a general steering behaviour for keeping the three agents in a triangular formation with a probabilistic two-level hierarchical state machine (hFSM) for unfolding the quarrel by means of changing parameters of the steering behaviour and issuing actions to the agents. The model has been implemented using UnrealEngine2Runtime on the example of a boy dating two girls at the same time who do not know about each other. The user can influence the course of the quarrel by changing attitudes among the agents. To create a list of the agents' actions and the hFSM, we video-taped about 40 episodes in which three actors improvised on the topic of the quarrel, and we manually annotated the videos. The evaluation with 67 human participants indicates that the model produces outcomes comprehensible and believable even for persons with limited previous experience with 3D graphics. On a more general level, this paper suggests that augmenting steering behaviours by a non-trivial higher-level controller is a feasible approach to modelling behaviour of 3D agents interacting in small groups in a complex way and presents a possible workflow for developing scenes featuring such agents.
机译:指导行为可用于在参与相对简单的社交互动的小组中定位3D体现主体,例如在小组对话中或谈话时走路。对于具有复杂动态情况的情况下缩放这些机制的要求知之甚少,这些复杂情况要求坐席执行行走,转弯,交谈和手势以外的动作。在这种情况下,我们提出了一种用于控制三种行为人的模型:激烈的争吵。该模型将用于将三个特工保持在三角形形式的一般操纵行为与用于通过更改操纵行为参数和向特工发出动作来展开争吵的概率两级分层状态机(hFSM)相结合。该模型已使用UnrealEngine2Runtime实现,例如,一个男孩与两个彼此不认识的女孩同时约会。用户可以通过更改代理之间的态度来影响争吵的过程。为了创建代理的动作和hFSM的列表,我们录制了大约40集的视频,其中三个演员即兴就争吵的主题进行了临时编排,并手动为视频添加了注释。对67位人类参与者的评估表明,即使对于以前在3D图形方面的经验有限的人,该模型也能产生可理解且可信的结果。在更一般的层面上,本文建议通过非平凡的高层控制器增强转向行为是一种以复杂的方式对在小组中交互的3D代理行为进行建模的可行方法,并提出了开发具有此类特征的场景的可能工作流程代理商。

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  • 来源
    《Motion in games》|2012年|158-169|共12页
  • 会议地点 Rennes(FR)
  • 作者单位

    Charles University in Prague, Faculty of Mathematics and Physics, Malostranske nam. 2/25, Prague, Czech Republic;

    Charles University in Prague, Faculty of Mathematics and Physics, Malostranske nam. 2/25, Prague, Czech Republic;

    Charles University in Prague, Faculty of Mathematics and Physics, Malostranske nam. 2/25, Prague, Czech Republic;

    Charles University in Prague, Faculty of Mathematics and Physics, Malostranske nam. 2/25, Prague, Czech Republic;

    Charles University in Prague, Faculty of Mathematics and Physics, Malostranske nam. 2/25, Prague, Czech Republic;

    Charles University in Prague, Faculty of Mathematics and Physics, Malostranske nam. 2/25, Prague, Czech Republic;

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  • 正文语种 eng
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