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Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD Sensor

机译:使用电磁运动捕获系统和RGBD传感器捕获与对象的紧密交互

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摘要

Games and interactive virtual worlds increasingly rely on interactions with the environment, and require animations for displaying them. Manually synthesizing such animations is a daunting task due to the difficulty of handling the close interactions between a character's body and the object. Capturing such movements using optical motion capture systems, which are the most prevalent devices for motion capturing, is also not very straightforward due to occlusions happening between the body markers and the object or body itself. In this paper, we describe a scheme to capture such movements using a magnetic motion capture system. The advantage of using a magnetic motion capture system is that it can obtain the global data without any concern for the occlusion problem. This allows us to digitally recreate captured close interactions without significant artist work in creating the scene after capture. We show examples of capturing movements including opening a bottle, drawing on a paper, taking on / off pen caps, carrying objects and interacting with furniture. The captured data is currently published as a publicly available database.
机译:游戏和交互式虚拟世界越来越依赖与环境的交互,并且需要动画来显示它们。由于难以处理角色的身体与物体之间的紧密互动,手动合成此类动画是一项艰巨的任务。由于在身体标记物与物体或身体本身之间发生了遮挡,因此使用光学运动捕捉系统来捕捉这种运动也不是一件容易的事,光学运动捕捉系统是最流行的运动捕捉设备。在本文中,我们描述了一种使用磁性运动捕获系统捕获此类运动的方案。使用磁运动捕获系统的优点是它可以获取全局数据,而无需担心阻塞问题。这使我们能够以数字方式重新创建捕获的紧密交互,而无需在捕获后创建场景时花费大量的艺术家。我们展示了捕捉动作的示例,包括打开瓶子,在纸上画画,取下/取下笔帽,搬运物品以及与家具互动。捕获的数据当前作为公共可用数据库发布。

著录项

  • 来源
    《Motion in games》|2012年|220-231|共12页
  • 会议地点 Rennes(FR)
  • 作者单位

    Institute of Perception, Action and Behaviour School of Informatics, University of Edinburgh;

    Institute of Perception, Action and Behaviour School of Informatics, University of Edinburgh;

    Institute of Perception, Action and Behaviour School of Informatics, University of Edinburgh;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    character animation; motion capture; environment interactions;

    机译:角色动画;动作捕捉;环境相互作用;

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