首页> 外文会议>Motion in games >An Analysis of Motion Blending Techniques
【24h】

An Analysis of Motion Blending Techniques

机译:运动融合技术分析

获取原文
获取原文并翻译 | 示例

摘要

Motion blending is a widely used technique for character animation. The main idea is to blend similar motion examples according to blending weights, in order to synthesize new motions parameterizing high level characteristics of interest. We present in this paper an in-depth analysis and comparison of four motion blending techniques: Barycentric interpolation, Radial Basis Function, K-Nearest Neighbors and Inverse Blending optimization. Comparison metrics were designed to measure the performance across different motion categories on criteria including smoothness, parametric error and computation time. We have implemented each method in our character animation platform SmartBody and we present several visualization renderings that provide a window for gleaning insights into the underlying pros and cons of each method in an intuitive way.
机译:运动融合是一种广泛用于角色动画的技术。主要思想是根据混合权重来混合相似的运动示例,以便合成参数化感兴趣的高级特性的新运动。我们在本文中对四种运动混合技术进行了深入的分析和比较:重心插值,径向基函数,K最近邻和逆混合优化。比较指标旨在根据包括平滑度,参数误差和计算时间在内的标准来衡量不同运动类别的性能。我们已经在角色动画平台SmartBody中实现了每种方法,并提供了几种可视化效果图,这些视图提供了一个窗口,可以直观地了解每种方法的基本优缺点。

著录项

  • 来源
    《Motion in games》|2012年|232-243|共12页
  • 会议地点 Rennes(FR)
  • 作者单位

    Institute for Creative Technologies, University of Southern California;

    University of California, Merced;

    University of California, Merced;

    Institute for Creative Technologies, University of Southern California;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号