Electrical Engineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Bioengineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA;
Electrical Engineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Bioengineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA;
Electrical Engineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Bioengineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA;
Electrical Engineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Bioengineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA;
Electrical Engineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Bioengineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA;
Electrical Engineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Bioengineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA;
Electrical Engineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Bioengineering Department, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,California NanoSystems Institute, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA,Department of Surgery, David Geffen School of Medicine, University of California, Los Angeles, CA, 90095, USA;
crowd-sourcing; serious games; big data; biomedical image analysis; malaria; tele-medicine; BioGames; diagnostician education and training;
机译:学生对学生的化学行动:培训高中生为小学生执行化学示范课程
机译:增加女中学生对词干的兴趣:基于游戏的学习应用要求
机译:探索基于比赛学习中的中学生同伴互动,任务效率和学习参与的关系
机译:基于游戏的众多学生迅速培训中高中学生进行生物医学图像分析
机译:对三所高性能中学的中级社会研究老师对数字技术的教学使用进行了多案例研究,分析了具有学术才能的学生。
机译:使用基于在线游戏的平台来提高学生的表现并参与组织学教学
机译:中学在线学习:中学生对学习平台Fronter的思考和思考