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Artistic Expression in the Development of New Technology for Three Dimensional Imaging

机译:三维影像新技术开发中的艺术表达

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摘要

The medium of holography offers many new creative possibilities for the development of kinetic art. In the search of new forms of image display we examine new methods of capturing Three Dimensional animated images. Expression in new forms of visualisation leads to new methods for exploration auto-stereoscopic displays, three-dimensional imaging and holography. Artists have long combined cameras together to explore the human body as form and space and this paper sets out the potential of some of these techniques and in particular the technical potential of the use of multi-camera capture techniques. Artists such as Tim Macmillan1 (2010) and Dayton Taylor2 (1997) use multi-lens cameras to create the illusion of capturing space and time for different effects, such as frozen moment, live action and slow motion (often seen as a cinemagraphic effect). However, their results are two-dimensional images made with a two-dimensional image capture system. Previous research on the interaction between art and technology has been based on two-dimensional video art. This paper outlines a method of three-dimensional video capture to explore three-dimensional space and the human body. The stereoscopic specialist Ray Zone3 has written about the evolution of 3-D technology and 3-D film. Zone examines the development of these 3-D techniques and demonstrates the connection between two fields. This research extends our knowledge of Three Dimensional moving image as an art form. In the new art world, Holography has become a method increasingly used to develop kinetic art. In the search of new forms of display and image capture, we examine new techniques such as 3-D, including auto-stereoscopic display, three-dimensional imaging and holography.
机译:全息媒介为动力学艺术的发展提供了许多新的创造性可能性。在寻找新形式的图像显示中,我们研究了捕获三维动画图像的新方法。以新形式的可视化表达导致探索自动立体显示,三维成像和全息照相的新方法。艺术家长期以来一直将各种相机组合在一起,以探索人体的形式和空间,并且本文阐述了其中一些技术的潜力,尤其是使用多相机捕获技术的技术潜力。诸如Tim Macmillan1(2010)和Dayton Taylor2(1997)之类的艺术家使用多镜头相机来创建捕捉空间和时间以产生不同效果的错觉,例如冻结的瞬间,实景动作和慢动作(通常被视为电影效果)。 。但是,它们的结果是使用二维图像捕获系统生成的二维图像。先前关于艺术与技术之间互动的研究是基于二维视频艺术。本文概述了一种三维视频捕获方法,用于探索三维空间和人体。立体专家Ray Zone3撰写了有关3-D技术和3-D电影的发展的文章。 Zone研究了这些3-D技术的发展,并演示了两个领域之间的联系。这项研究扩展了我们对三维运动图像作为一种艺术形式的认识。在新的艺术世界中,全息术已成为越来越多地用于发展动力学艺术的方法。在寻找新形式的显示和图像捕获中,我们研究了3D等新技术,包括自动立体显示,三维成像和全息照相。

著录项

  • 来源
  • 会议地点 San Francisco CA(US)
  • 作者单位

    De Montfort University, Leicester, Imaging Communication, Faculty of Art and Design, 1.14 Portland Building, The Gateway, LEI 9BH, UK.;

    De Montfort University, Leicester, Imaging Communication, Faculty of Art and Design, 1.18 Portland Building, The Gateway, LEI 9BH, UK.;

    University School of Arts of Coimbra, Portugal, ID+ (Research Institute for Design, Media and Culture), Post-Doc Researcher from the Fundacao da Ciencia e Tecnologia in De Montfort University, Leicester, Imaging Communication, Faculty of Art and Design, 1.18 Portland Building, The Gateway, LEI 9BH, UK.;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 全息摄影;
  • 关键词

    Auto-stereoscopic; holography; real-time holography; 3-D display; moving imaging;

    机译:自动立体;全息术实时全息术3-D显示;运动成像;

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