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A Framework of Intentional Characters for Simulation of Social Behavior

机译:模拟社会行为的意图特征框架

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摘要

Realism is thriving today in many types of media, particularly in video games, where the polygon count continues growing up. However, this realism pushes up the necessity of a real behavior of the virtual actors, in order to follow the credibility of the characters. We present an approach for crowd simulation that works adaptively to situations that occur in virtual atmosphere. Our approach allows that a realistic character adapts his behavior and actions with the information noticed from the atmosphere which it is close to. For this work, the execution atmosphere will be a simulation of a real catastrophic atmosphere, such as as flooding and collapses.
机译:今天,现实主义在许多类型的媒体中蓬勃发展,尤其是在视频游戏中,多边形的数量在不断增长。但是,为了遵循角色的可信度,这种现实主义推动了虚拟演员的真实行为的必要性。我们提出了一种人群模拟方法,该方法可适应虚拟环境中发生的情况。我们的方法允许一个现实的角色通过他所接近的大气中注意到的信息来适应他的行为和行动。对于这项工作,执行气氛将模拟真实灾难性气氛,例如洪水和倒塌。

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