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Using CGF in HLA-Based Submarine Simulation

机译:在基于HLA的潜艇仿真中使用CGF

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With the development of computer simulation technology and the requirement of enhancing the fidelity of synthetic training, it is inevitable to integrate computer generated force (CGF) into military training system. For a CGF to be useful in the submarine synthetic simulation system, it must act as an actual entity commander in the sea battle space. For the purpose of reuse and expandability of the submarine SSS components which had been worked out in the past, it is developed to be HLA-compliant. In this paper, special emphasis has been put on building up an extensible and flexible architecture of the CGF which could be integrated into the submarine SSS. The process of decision-making is found on the analysis of behaviors that an entity commander would act in real sea war.
机译:随着计算机仿真技术的发展以及对综合训练逼真度的要求,将计算机生成力(CGF)集成到军事训练系统中是不可避免的。为了使CGF在潜艇综合仿真系统中有用,它必须充当海战空间中的实际实体指挥官。为了重用和扩展过去已开发的潜艇SSS组件,将其开发为符合HLA。在本文中,特别强调要建立可扩展和灵活的CGF体系结构,该体系结构可以集成到潜艇SSS中。决策过程是通过对实体指挥官在真实海战中的行为进行分析而发现的。

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