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The use of scenarios in human-computer interaction research

机译:场景在人机交互研究中的使用

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摘要

A scenario is an idealised but detailed description of a specific instance of human-computer interaction (HCI). A set of scenarios can be used as a "filter bank" to weed out theories whose scope is too narrow for them to apply to many real HCI situations. By helping redress the balance between generality and accuracy in theories derived from cognitive psychology, this use of scenarios (1) allows the researcher to build on empirical findings already established while avoiding the tar-pits associated with the experimental methodology, (2) enables the researcher to consider a range of phenomena in a single study, thereby directly addressing the question of the scope of the theory, and (3) ensures that the resulting theory will be applicable in HCI contexts.

机译:

场景是对人机交互(HCI)特定实例的理想化但详细的描述。可以将一组方案用作“过滤器库”,以清除其范围太窄而无法应用于许多实际HCI情况的理论。通过帮助纠正源自认知心理学的理论的普遍性和准确性之间的平衡,这种场景的使用(1)使研究人员可以建立在已经建立的经验发现之上,同时避免与实验方法相关的焦油坑,(2)使研究人员在一次研究中考虑了一系列现象,从而直接解决了理论范围的问题,并且(3)确保所产生的理论将适用于人机交互环境。

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