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Multi view autostereoscopic display of 36view using an ultra-high resolution LCD

机译:使用超高分辨率LCD的36view多视图自动立体显示

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We have developed an autostereoscopic multi view display with 36view using 15.1" ultra-high resolution LCD. The resolution of LCD used for experiment is QUXGA of 3200×2400. RGB sub pixels are aligned as vertical lines and size of each sub pixel is 0.032 mm by 0.096mm. Parallax barrier are slanted at the angle of tan~(-1)(1/6) = 9.46 degree and placed before LCD panel to generate viewing zones. Barrier patterns repeated approximately for every 6 pixels of LCD. So, the numbers of pixels decrease by six along the horizontal direction and the vertical direction. Nominal 3D resolution becomes (3200/6) × (2400/6) = 533 × 400. In slanted barrier configuration, the angular luminance profile for each zone overlaps each other. For the case of 2view 3D system, cross-talk between left eye and right eye zone deteriorates 3D image quality. However for multi view 3D, cross-talk between adjacent zones does not always bring about negative effects as image differences between adjacent zones are rather small. As viewers can see pixels from multiple viewing zones at one place, viewers feel 3D image of higher resolution than nominal 533×400 resolutions. Tested 3D images are made by computer graphics, in which camera position and depth of 3D objects are varied. Smooth motion parallax is observed for the limited depth range of 3D object. As depth of 3D object increases, 3D objects are observed not one image but as overlapped multiple images and image flipping becomes noticeable. We changed the barrier conditions so that horizontal angles between each zone are different and 3D image qualities were compared. For each barrier condition of different horizontal angle between viewing zones, we find an acceptable range of 3D object depth and camera displacement between each zone for computer generated images.
机译:我们使用15.1英寸超高分辨率LCD开发了具有36视点的自动立体多视图显示器。用于实验的LCD分辨率为3200×2400的QUXGA。RGB子像素按垂直线对齐,每个子像素的大小为0.032毫米约0.096mm。视差栅栏以tan〜(-1)(1/6)= 9.46度的角度倾斜,并放置在LCD面板之前以生成可视区域。栅栏图案大约每6个LCD像素重复一次。像素数沿水平方向和垂直方向减少了六个,标称3D分辨率变为(3200/6)×(2400/6)= 533×400。在倾斜的屏障配置中,每个区域的角亮度曲线彼此重叠。对于2view 3D系统,左眼和右眼区域之间的串扰会降低3D图像质量,但是对于多视图3D,相邻区域之间的串扰并不总是会带来负面影响,因为相邻区域之间的图像差异会很大。宁可购物中心。当观看者可以在一处看到多个观看区域的像素时,观看者会感觉到比标称533×400分辨率更高的3D图像。经过测试的3D图像是通过计算机图形制作的,其中相机位置和3D对象的深度是变化的。对于3D对象的有限深度范围,可以观察到平滑的运动视差。随着3D对象深度的增加,观察到的3D对象不是一张图像,而是重叠的多张图像,并且图像翻转变得明显。我们更改了障碍条件,以使每个区域之间的水平角度不同,并比较了3D图像质量。对于观察区域之间不同水平角度的每个障碍条件,我们找到了计算机生成图像的每个区域之间3D对象深度和相机位移的可接受范围。

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