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Adaptive Edutainment in UML

机译:UML中的自适应娱乐

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摘要

Edutainment stands for education plus entertainment and tends to be one of the modern buzzwords in the area of contemporary technology-enhanced learning. Applying edutainment with adaptation to learner character sound even more promising thanks to delivery of various types of learning objects (including games) according needs, preferences, style, knowledge and performance of the individual learner. The present paper provides description of adaptive edutainment in UML, designed and delivered by ADOPTA (ADaptive technOlogy-enhanced Platform for eduTAinment). After explaining the motivation for this research, authors show how semantic structuring of the educational content may be used for both instructional design of the course and initialization of game instances used within the same course. There is discussed a field trial including UML content creation, narrative storyboard construction and application of logic games using educational content. The presented experimental results show very high appreciation of the adaptive edutainment in terms of efficiency and appeal to students.
机译:寓教于乐,寓教于乐,它往往是当代技术增强学习领域的现代流行语之一。通过根据个体学习者的需求,喜好,风格,知识和表现交付各种类型的学习对象(包括游戏),将娱乐性适应性应用于学习者的声音更加有希望。本文介绍了由ADOPTA(自适应技术增强型教育平台)设计和交付的UML中的自适应教育。在解释了这项研究的动机之后,作者展示了如何将教育内容的语义结构用于课程的教学设计和同一课程中使用的游戏实例的初始化。讨论了包括UML内容创建,叙述性故事板构建以及使用教育性内容的逻辑游戏的应用在内的现场试验。提出的实验结果显示出在效率和对学生的吸引力方面对自适应教育的高度赞赏。

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