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Utilizing a ModularApproach to Gamification to Improve Nutrition and Fitness in Children.

机译:利用模块化方法进行游戏化,以改善儿童的营养和健康状况。

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摘要

Obesity is a worldwide epidemic that affects adults and children, impacts over 30% of the population in several states of the U.S., damages national economies, and is a factor in four out of the six of the leading causes of death, including diabetes and heart disease. Obesity is preventable: solution approaches include better education, more exercise, better nutrition, and changing eating habits. Still, it is difficult for many people to remain interested enough to educate themselves and to learn new behaviors to change their eating and exercise habits.;Gamification is a relatively new research area that involves using video game mechanisms to make applications such as work, education, and behavior change seem less like a job and more like entertainment.;The objective of this thesis is to develop a system for gamifying the process of education and behavior change aimed at reducing obesity in children. The approach involved identifying requirements, developing a methodology, implementing a suite of games, developing a common application program interface and integration framework so that metrics from the games could form a user progress model that is securely sharable with parents, educators, and health professionals. The idea is that as users get better at playing the game, they will get healthier. We specified the following requirements for the framework and suite of games: large domain coverage in the areas of nutrition and fitness; extensibility and scalability; user diversity; measurability and metrics; and security and privacy. A working prototype at http://www.edufitment.com demonstrates the framework and the games developed so far. Future work will involve refining the game content coverage with the help of domain experts, adding more games, and deploying and testing the framework on the Internet.
机译:肥胖症是一种全球流行病,影响成年人和儿童,影响了美国多个州超过30%的人口,损害了国民经济,并且是导致死亡的六种主要死亡原因中的四分之一,包括糖尿病和心脏病疾病。肥胖是可以预防的:解决方法包括更好的教育,更多的运动,更好的营养和改变饮食习惯。尽管如此,许多人仍然很难保持足够的兴趣来进行自我教育和学习新的行为以改变其饮食和运动习惯。游戏化是一个相对较新的研究领域,涉及使用视频游戏机制来制作诸如工作,教育等应用程序。 ,而行为改变似乎不像是工作,而更像娱乐。本论文的目的是开发一种系统化的教育过程和行为改变游戏系统,旨在减少儿童肥胖。该方法涉及确定需求,开发方法,实施一套游戏,开发通用的应用程序界面和集成框架,以便来自游戏的指标可以形成用户进度模型,可以与父母,教育者和医疗专业人员安全共享。这个想法是,随着用户在玩游戏方面变得更好,他们将变得更加健康。我们对游戏的框架和套件规定了以下要求:营养和健身领域的广泛领域;可扩展性和可扩展性;用户多样性;可测量性和指标;以及安全性和隐私权。 http://www.edufitment.com上的一个工作原型演示了到目前为止的框架和开发的游戏。未来的工作将包括在领域专家的帮助下完善游戏内容的覆盖范围,添加更多游戏以及在Internet上部署和测试框架。

著录项

  • 作者

    Richards, Chad.;

  • 作者单位

    University of Arkansas.;

  • 授予单位 University of Arkansas.;
  • 学科 Engineering Computer.;Computer Science.;Health Sciences Nutrition.
  • 学位 M.S.Cmp.E.
  • 年度 2013
  • 页码 108 p.
  • 总页数 108
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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