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Implementation of an out-of-the loop post-processing technique for hevc decoded depth maps.

机译:针对hevc解码深度图的循环外后处理技术的实现。

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摘要

When depth-maps are compressed using the existing video codecs, the compression artifacts introduce distortions in the rendered views. To get better rendering, it is important to get rid of these compression artifacts. The thesis achieves this by using a post-processing frame-work on HEVC decoded depth maps. The proposed method is based on compression artifact analysis of depth maps. It implements a post-processing filter frame-work with an edge-adaptive joint trilateral filter [43] which can effectively minimize the effects of compression artifacts from the HEVC decoded depth-maps. The rendered views before and after applying the post-processing filter are compared with respect to the perceptual quality of the rendered views. The PSNR, SSIM and an approximation of MOS are the quality metrics that are used for video quality estimation. Four different video sequences- Break-dancer, Ballet, Kendo and Balloons are used in the experiments. There is an improvement in PSNR as well as SSIM for the two sequences- Break-dancer and Ballet. Break-dancer sequence shows an improvement of 0.04 dB in PSNR and 0.006 dB in SSIM. Ballet shows an improvement of 0.553 dB in PSNR and 0.0031 dB in SSIM. There is no improvement in PSNR for Kendo sequence while the SSIM is constant (not much edge information). While for the balloons sequence, there is no improvement in either the PSNR or the SSIM. This can be attributed to the fact that the rendered views after post-processing have larger pixel differences with the original than those views rendered without applying any post-processing. However, the main improvement brought about by this method is in the perceptual quality of the rendered views. An approximate MOS test survey suggests that the views rendered after post-processing are always better perceptually compared to the ones rendered without post-processing. In this regard, all the four test sequences show an improvement in perceptual quality of the rendered views.
机译:使用现有视频编解码器压缩深度图时,压缩伪像会在渲染的视图中引入失真。为了获得更好的渲染,重要的是要消除这些压缩伪像。本文通过在HEVC解码后的深度图上使用后处理框架来实现这一目标。该方法基于深度图的压缩伪影分析。它利用边缘自适应联合三边滤波器实现了后处理滤波器框架[43],可以有效地最小化来自HEVC解码深度图的压缩伪像的影响。将应用后处理滤镜之前和之后的渲染视图相对于渲染视图的感知质量进行比较。 PSNR,SSIM和MOS的近似值是用于视频质量估计的质量指标。实验中使用了四个不同的视频序列-霹雳舞,芭蕾舞,剑道和气球。对于两个序列(霹雳舞者和芭蕾舞者),PSNR和SSIM都有改进。 Break-dancer序列的PSNR改善了0.04 dB,SSIM改善了0.006 dB。芭蕾的PSNR改善了0.553 dB,SSIM改善了0.0031 dB。当SSIM不变(边缘信息不多)时,Kendo序列的PSNR没有改善。对于气球序列,PSNR或SSIM都没有改善。这可以归因于以下事实:与未应用任何后处理的渲染视图相比,在后处理之后渲染的视图与原始像素具有更大的像素差异。但是,此方法带来的主要改进是渲染视图的感知质量。一项近似的MOS测试调查表明,与未进行后处理的视图相比,在后处理后的视图在感觉上总是更好。在这方面,所有四个测试序列都显示了渲染视图的感知质量的提高。

著录项

  • 作者

    Karunakar, Parashar Nayana.;

  • 作者单位

    The University of Texas at Arlington.;

  • 授予单位 The University of Texas at Arlington.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 M.S.
  • 年度 2013
  • 页码 84 p.
  • 总页数 84
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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