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Three-dimensional computer puppetry on volumetric displays.

机译:立体显示器上的三维计算机木偶。

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摘要

In this thesis, interactive approaches for the creation and control of character animation on a three-dimensional volumetric display are explored. Drawing inspiration from puppetry a glove is selected as an input device which has a high degree of freedom for character control. Reflective markers on the glove are tracked in realtime using optical motion capture, and are then mapped into the character's virtual space, where the hand motion and several hand gestures are interpreted to control the virtual character on the display. Two forms of animation control are addressed: authoring animation by recording short clips which are blended together and performance-based animation where the character is in perpetual motion. The techniques are tailored to novice animators and hence we work with directing characters that already have a rich repertoire of motion. In particular we illustrate our techniques using a digital marionette controlled by a real time physical simulation and a human figure with a motion repertoire represented by the motion graph of a motion capture data set.
机译:本文探讨了在三维立体显示器上创建和控制角色动画的交互式方法。从木偶中汲取灵感的方法是选择手套作为输入设备,该输入设备具有高度的字符控制自由度。使用光学运动捕捉功能实时跟踪手套上的反射标记,然后将其映射到角色的虚拟空间中,在该空间中,手势和几种手势被解释为控制显示器上的虚拟角色。解决了两种形式的动画控制:通过记录混合在一起的短剪辑来创作动画,以及使角色永久运动的基于性能的动画。这些技术是为新手动画师量身定制的,因此,我们将指导已经拥有丰富动作技巧的角色。尤其是,我们将说明如何使用由实时物理模拟控制的数字牵线木偶和具有由运动捕获数据集的运动图表示的运动库的人形人物的技术。

著录项

  • 作者

    Weng, Naiqi.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Computer Science.
  • 学位 M.Sc.
  • 年度 2005
  • 页码 70 p.
  • 总页数 70
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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