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On P2P networks and P2P-based content discovery on the Internet.

机译:在Internet上的P2P网络和基于P2P的内容发现上。

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摘要

The Internet has evolved into a medium centered around content: people watch videos on YouTube, share their pictures via Flickr, and use Facebook to keep in touch with their friends. Yet, the only globally deployed service to discover content---i.e., Domain Name System (DNS)---does not discover content at all; it merely translates domain names into locations. The lack of persistent naming, in particular, makes content discovery, instead of domain discovery, challenging. Content Distribution Networks (CDNs), which augment DNSs with location-awareness, also suffer from the same problem of lack of persistent content names. Recently, several infrastructure- level solutions to this problem have emerged, but their fundamental limitation is that they fail to preserve the autonomy of network participants. Specifically, the storage requirements for resolution within each participant may not be proportional to their capacity. Furthermore, these solutions cannot be incrementally deployed. To the best of our knowledge, content discovery services based on peer-to-peer (P2P) networks are the only ones that support persistent content names. These services also come with the built-in advantage of scalability and deployability. However, P2P networks have been deployed in the real-world only recently, and their real-world characteristics are not well understood. It is important to understand these real-world characteristics in order to improve the performance and propose new designs by identifying the weaknesses of existing designs. In this dissertation, we first propose a novel, lightweight technique for capturing P2P traffic. Using our captured data, we characterize several aspects of P2P networks and draw conclusions about their weaknesses. Next, we create a botnet to demonstrate the lethality of the weaknesses of P2P networks. Finally, we address the weaknesses of P2P systems to design a P2P-based content discovery service, which resolves the drawbacks of existing content discovery systems and can operate at Internet-scale.;This dissertation includes both previously published/unpublished and co-authored material.
机译:互联网已经发展成为一种围绕内容的媒体:人们在YouTube上观看视频,通过Flickr分享他们的照片以及使用Facebook与朋友保持联系。但是,唯一可发现内容的全球部署服务-即域名系统(DNS)-根本不会发现内容。它仅将域名转换为位置。特别是缺乏持久性命名,使得内容发现而不是域发现变得充满挑战。内容分发网络(CDN)可以通过位置感知来增强DNS,但也存在缺少持久性内容名称的问题。最近,出现了一些针对此问题的基础架构级别的解决方案,但是它们的基本局限性在于它们无法保持网络参与者的自主权。具体来说,每个参与者对决议的存储要求可能与他们的能力不成比例。此外,这些解决方案无法增量部署。据我们所知,基于对等(P2P)网络的内容发现服务是唯一支持持久性内容名称的服务。这些服务还具有可扩展性和可部署性的内在优势。但是,P2P网络只是在最近才被部署在现实世界中,并且它们的现实世界特征还没有被很好地理解。重要的是要了解这些现实世界的特征,以提高性能并通过识别现有设计的弱点来提出新设计。本文首先提出了一种新颖的,轻量级的P2P流量捕获技术。使用我们捕获的数据,我们可以表征P2P网络的多个方面,并得出有关其缺点的结论。接下来,我们创建一个僵尸网络来演示P2P网络弱点的致命性。最后,我们解决了P2P系统的缺陷,设计了基于P2P的内容发现服务,该服务解决了现有内容发现系统的弊端,并且可以在Internet规模上运行。;本文包括以前发表/未发表和共同创作的材料。

著录项

  • 作者

    Memon, Ghulam.;

  • 作者单位

    University of Oregon.;

  • 授予单位 University of Oregon.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 201 p.
  • 总页数 201
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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