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Models of Visual Appearance for Analyzing and Editing Images and Videos.

机译:用于分析和编辑图像和视频的视觉外观模型。

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摘要

The visual appearance of an image is a complex function of factors such as scene geometry, material reflectances and textures, illumination, and the properties of the camera used to capture the image. Understanding how these factors interact to produce an image is a fundamental problem in computer vision and graphics. This dissertation examines two aspects of this problem: models of visual appearance that allow us to recover scene properties from images and videos, and tools that allow users to manipulate visual appearance in images and videos in intuitive ways. In particular, we look at these problems in three different applications.;First, we propose techniques for compositing images that differ significantly in their appearance. Our framework transfers appearance between images by manipulating the different levels of a multi-scale decomposition of the image. This allows users to create realistic composites with minimal interaction in a number of different scenarios. We also discuss techniques for compositing and replacing facial performances in videos.;Second, we look at the problem of creating high-quality still images from low-quality video clips. Traditional multi-image enhancement techniques accomplish this by inverting the camera's imaging process. Our system incorporates feature weights into these image models to create results that have better resolution, noise, and blur characteristics, and summarize the activity in the video.;Finally, we analyze variations in scene appearance caused by changes in lighting. We develop a model for outdoor scene appearance that allows us to recover radiometric and geometric information about the scene from images. We apply this model to a variety of visual tasks, including color-constancy, background subtraction, shadow detection, scene reconstruction, and camera geo-location. We also show that the appearance of a Lambertian scene can be modeled as a combination of distinct three-dimensional illumination subspaces—a result that leads to novel bounds on scene appearance, and a robust uncalibrated photometric stereo method.
机译:图像的视觉外观是多种因素的复杂函数,例如场景几何形状,材料反射率和纹理,照明以及用于捕获图像的相机的属性。了解这些因素如何相互作用以生成图像是计算机视觉和图形学中的一个基本问题。本文研究了这个问题的两个方面:允许我们从图像和视频中恢复场景属性的视觉外观模型,以及允许用户以直观方式操纵图像和视频中视觉外观的工具。特别是,我们在三个不同的应用程序中研究这些问题。首先,我们提出了一种用于合成外观差异很大的图像的技术。我们的框架通过处理图像的多尺度分解的不同级别来在图像之间转移外观。这使用户可以在许多不同的场景中以最少的交互来创建逼真的合成材料。我们还讨论了用于合成和替换视频中面部表情的技术。第二,我们讨论了从低质量的视频剪辑创建高质量静止图像的问题。传统的多图像增强技术通过反转相机的成像过程来实现此目的。我们的系统将特征权重合并到这些图像模型中,以创建具有更好的分辨率,噪声和模糊特征的结果,并总结视频中的活动。最后,我们分析了照明变化导致的场景外观变化。我们为室外场景外观开发了一个模型,该模型使我们能够从图像中恢复有关场景的辐射度和几何信息。我们将此模型应用于各种视觉任务,包括颜色恒定性,背景扣除,阴影检测,场景重建和相机地理位置。我们还显示,朗伯场景的外观可以建模为不同的三维照明子空间的组合-结果导致场景外观上出现新颖的界限,并且采用了健壮的未经校准的测光立体方法。

著录项

  • 作者

    Sunkavalli, Kalyan Krishna.;

  • 作者单位

    Harvard University.;

  • 授予单位 Harvard University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 165 p.
  • 总页数 165
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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