首页> 外文学位 >Valider les effets d'un traitement de reeducation a l'aide de la console Nintendo Wii sur des patients atteints du Syndrome Dysexecutif post AVC.
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Valider les effets d'un traitement de reeducation a l'aide de la console Nintendo Wii sur des patients atteints du Syndrome Dysexecutif post AVC.

机译:为了验证使用Nintendo Wii控制台进行康复治疗对中风后痴呆执行综合症患者的影响。

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摘要

Several studies on the effects of video games on players have been made since the arrival of the first consoles of games in the mid 1970s. However, researchers have not come to a general agreement on the effects of video games on the daily lives of the players. In 2006 the Nintendo Wii console disrupted the traditional video games market with its Wiimote controller that reproduced specific natural movements such as playing tennis and cutting vegetables. Today, numerous health professionals are working on fitting this new tool as an alternate and playful method of rehabilitation for their clientele with no certainty that this technology may give as valid results as the traditional methodologies.;Key words: stroke, dysexecutive syndrome, Wii, kitchen task;The objective of this research is to validate the effects of treating patients suffering from post stroke Dysexecutive Syndrome and having moderate cognitive limitations through a re-education using the Wii. Our hypothesis states that there is a generalization on the effects of apprenticeship after a rehabilitation treatment with the console Nintendo Wii on these patients. This research was structured around five registered patients of the Encephalopathy program at the Centre de Readaptation Lucie-Bruneau (CRLB). These patients underwent rehabilitation using the Nintendo Wii Console and the video game Cooking Mama: Cook Off for the duration of six weeks. To validate our hypothesis, we evaluated the presence of the Dysexecutive Syndrome with the Cooking Task developed by Chevignard and al. (2000), prior to and post the re-education. An individual analysis of the results (single subject design) allowed us to confirm our hypothesis: there was a decrease in the presence of the Dysexecutive Syndrome after the re-education using the Wii. Furthermore, these results were consequential with the progression of the patients in their rehabilitation treatment. This experimentation allowed us to note that this kind of rehabilitation does not apply to all patients, but that the playful aspect of the video game had motivated the participants while surpassing its main goal of the joy of a game and allowing the patients to forget the notion of time.
机译:自1970年代中期第一个游戏机问世以来,已经进行了几项关于视频游戏对玩家影响的研究。但是,研究人员尚未就视频游戏对玩家日常生活的影响达成共识。 2006年,任天堂Wii游戏机凭借其Wiimote控制器颠覆了传统的视频游戏市场,该控制器复制了特定的自然动作,例如打网球和切菜。如今,许多卫生专业人员正在努力为客户提供一种新的工具,作为替代和娱乐性的康复方法,但不确定该技术是否可以像传统方法那样产生有效的结果。关键词:中风,执行力综合症,Wii,厨房任务;这项研究的目的是通过使用Wii进行再教育来验证治疗患有中风后功能障碍综合症并具有中度认知限制的患者的效果。我们的假设指出,使用任天堂Wii游戏机对这些患者进行康复治疗后,对学徒制的效果有一个概括。这项研究围绕露西布鲁诺中心(CRLB)的五名脑病计划注册患者进行。这些患者使用任天堂Wii控制台和电子游戏“烹饪妈妈:做饭”进行了为期六周的康复。为了验证我们的假设,我们用Chevignard等人开发的烹饪任务评估了执行障碍综合症的存在。 (2000年)之前和之后的再教育。对结果的单独分析(单一主题设计)使我们可以证实我们的假设:使用Wii进行再教育后,执行障碍综合症的存在有所减少。此外,这些结果与患者康复治疗的进展有关。这个实验使我们注意到,这种康复方法并不适用于所有患者,但是视频游戏的趣味性激发了参与者的积极性,同时超越了游戏乐趣的主要目标,并使患者忘记了这一观念。时间。

著录项

  • 作者单位

    Ecole Polytechnique, Montreal (Canada).;

  • 授予单位 Ecole Polytechnique, Montreal (Canada).;
  • 学科 Health Sciences Rehabilitation and Therapy.;Psychology Cognitive.;Engineering Industrial.
  • 学位 M.Sc.A.
  • 年度 2010
  • 页码 212 p.
  • 总页数 212
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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