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Smooth and collision-free navigation for multiple mobile robots and video game characters.

机译:多个移动机器人和视频游戏角色的流畅,无碰撞导航。

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摘要

The navigation of multiple mobile robots or virtual agents through environments containing static and dynamic obstacles to specified goal locations is an important problem in mobile robotics, many video games, and simulated environments. Moreover, technological advances in mobile robot hardware and video games consoles have allowed increasing numbers of mobile robots or virtual agents to navigate shared environments simultaneously. However, coordinating the navigation of large groups of mobile robots or virtual agents remains a difficult task. Kinematic and dynamic constraints and the effects of sensor and actuator uncertainty exaggerate the challenge of navigating multiple physical mobile robots, and video games players demand plausible motion and an ever increasing visual fidelity of virtual agents without sacrificing frame rate.;We present new methods for navigating multiple mobile robots or virtual agents through shared environments, each using formulations based on velocity obstacles. These include algorithms that allow navigation through environments in two-dimensional or three-dimensional workspaces containing both static and dynamic obstacles without collisions or oscillations. Each mobile robot or virtual agent senses its surroundings and acts independently, without central coordination or inter-communication with its neighbors, implicitly assuming the neighbors use the same navigation strategy based on the notion of reciprocity. We use the position, velocity, and physical extent of neighboring mobile robots or virtual agents to compute their future trajectories to avoid collisions locally and show that, in principle, it is possible to theoretically guarantee that the motion of each mobile robot or virtual agent is smooth. Moreover, we demonstrate direct, collision-free, and oscillation-free navigation in experiments using physical iRobot Create mobile robots, simulations of multiple differential-drive robots or simple-airplanes, and video games levels containing hundreds of virtual agents.
机译:在移动机器人,许多视频游戏和模拟环境中,多个移动机器人或虚拟代理在包含对指定目标位置的静态和动态障碍的环境中导航是一个重要问题。此外,移动机器人硬件和视频游戏机的技术进步已使越来越多的移动机器人或虚拟代理可以同时导航共享环境。但是,协调大型移动机器人或虚拟代理的导航仍然是一项艰巨的任务。运动学和动态约束以及传感器和执行器不确定性的影响加剧了导航多个物理移动机器人的挑战,并且视频游戏玩家要求在不牺牲帧速率的情况下实现合理的运动以及虚拟代理的视觉保真度不断提高。通过共享环境的多个移动机器人或虚拟代理,每个使用基于速度障碍的公式。这些算法包括允许在包含静态和动态障碍物的二维或三维工作空间中的环境中导航而不会发生碰撞或振荡的算法。每个移动机器人或虚拟代理都感知其周围环境并独立行动,而无需中央协调或与邻居进行相互通信,隐式地假设邻居基于互惠概念使用相同的导航策略。我们使用相邻移动机器人或虚拟代理的位置,速度和物理范围来计算它们的未来轨迹,以避免局部冲突,并表明从理论上讲,有可能在理论上保证每个移动机器人或虚拟代理的运动是光滑。此外,我们在使用物理iRobot创建移动机器人的实验中演示了直接,无碰撞和无振荡的导航,模拟了多个差动驱动机器人或简易飞机,以及包含数百个虚拟代理的视频游戏级别。

著录项

  • 作者

    Snape, Jamie R.;

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Engineering Robotics.;Computer Science.;Artificial Intelligence.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 96 p.
  • 总页数 96
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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