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Virtually there: An analysis of metaphors in the discourse of virtual reality.

机译:虚拟存在:虚拟现实话语中的隐喻分析。

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摘要

Marvin (1988) contends that the introduction of a new medium constitutes a point of transformation in the social order. That introduction begins not with the implementation of a particular technique, but with its conceptualizations. This study analyzes the early discourse of virtual reality to trace the emerging concepts shaping this technical innovation. Virtual reality (also known as "VR") is considered by some to be the "ultimate" medium, in that it attempts to approximate the experience of physical reality within a computer environment (Benedikt, 1991; Biocca & Lanier, 1992; Lanier, 1995; Rheingold, 1992). As virtual reality is a developing innovation, the technical and social applications are still in the formative stages.; By examining popular and scholarly texts, the development and changes in virtual reality discourse are tracked over time within and between these discourses. This study combines the theoretical perspectives of diffusion of innovations and metaphors to investigate changes in the discourse surrounding virtual reality. Diffusion of innovations studies the spread of ideas, while metaphors establish a base for the creation and use of new ideas or concepts within discursive contexts. This dissertation builds upon a preliminary study of the diffusion of the term "virtual reality" (Biocca, Kim, & Levy, 1995) and a critical reading of a selection of virtual reality literature (Chesher, 1998). This analyses focuses on three areas: the structural metaphors used in popular and scholarly discourses that conceptualize virtual reality, the consensus and/or contradictions of structural metaphors associated with virtual reality that have developed within and between these discourses, and the progression of metaphors pertaining to virtual reality with regard to the initial phase of the diffusion process.; Technologies are used as part of cultural narratives and are social constructions. Studying the metaphors constructing the early discourse of virtual reality may reveal emerging, competing, and enduring themes valuable in understanding and contextualizing the future implications of virtual reality technology. The goals of this study are to add to the research pertaining to the early stage of the diffusion process, apply metaphors to the study of innovation, and to analyze the themes constituting virtual reality.
机译:Marvin(1988)认为,引入新媒介构成了社会秩序的转变点。该介绍不是从特定技术的实现开始,而是从其概念化开始。这项研究分析了虚拟现实的早期论述,以追踪形成这种技术创新的新兴概念。虚拟现实(也称为“ VR”)被某些人视为“终极”媒介,因为它试图近似计算机环境中的物理现实体验(Benedikt,1991; Biocca&Lanier,1992; Lanier, 1995; Rheingold,1992)。由于虚拟现实是一项发展中的创新,因此技术和社会应用仍处于形成阶段。通过研究通俗和学术性文本,虚拟现实话语在这些话语之内和之间随着时间的流逝而得以追踪。这项研究结合了创新和隐喻传播的理论观点,以研究围绕虚拟现实的话语变化。创新扩散研究思想的传播,而隐喻则为在话语语境中创造和使用新思想或概念奠定了基础。本文基于对“虚拟现实”一词的传播的初步研究(Biocca,Kim和Levy,1995)和对一些虚拟现实文学的批判性解读(Chesher,1998)。该分析着重于三个领域:在流行和学术性话语中使用的结构化隐喻,这些概念化了虚拟现实;在这些话语之内和之间发展的与虚拟现实相关的结构性隐喻的共识和/或矛盾;以及与隐喻相关的隐喻的发展关于扩散过程初始阶段的虚拟现实。技术被用作文化叙事的一部分,并且是社会建构。研究构成虚拟现实早期话语的隐喻可能会揭示新兴的,竞争性的和持久的主题,这些主题对于理解和情境化虚拟现实技术的未来意义具有重要意义。这项研究的目的是增加与扩散过程早期有关的研究,将隐喻应用于创新研究,并分析构成虚拟现实的主题。

著录项

  • 作者

    Long, Kathleen Lois.;

  • 作者单位

    Rutgers The State University of New Jersey - New Brunswick.;

  • 授予单位 Rutgers The State University of New Jersey - New Brunswick.;
  • 学科 Mass Communications.; Speech Communication.
  • 学位 Ph.D.
  • 年度 2004
  • 页码 312 p.
  • 总页数 312
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 传播理论;语言学;
  • 关键词

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