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Contributions to Pursuit-Evasion Game Theory.

机译:追求逃避博弈论的贡献。

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摘要

This dissertation studies adversarial conflicts among a group of agents moving in the plane, possibly among obstacles, where some agents are pursuers and others are evaders. The goal of the pursuers is to capture the evaders, where capture requires a pursuer to be either co-located with an evader, or in close proximity. The goal of the evaders is to avoid capture. These scenarios, where different groups compete to accomplish conflicting goals, are referred to as pursuit-evasion games, and the agents are called players.;Games featuring one pursuer and one evader are analyzed using dominance, where a point in the plane is said to be dominated by a player if that player is able to reach the point before the opposing players, regardless of the opposing players' actions. Two generalizations of the Apollonius circle are provided. One solves games with environments containing obstacles, and the other provides an alternative solution method for the Homicidal Chauffeur game. Optimal pursuit and evasion strategies based on dominance are provided.;One benefit of dominance analysis is that it extends to games with many players. Two foundational games are studied; one features multiple pursuers against a single evader, and the other features a single pursuer against multiple evaders. Both are solved using dominance through a reduction to single pursuer, single evader games. Another game featuring competing teams of pursuers is introduced, where an evader cooperates with friendly pursuers to rendezvous before being captured by adversaries.;Next, the assumption of complete and perfect information is relaxed, and uncertainties in player speeds, player positions, obstacle locations, and cost functions are studied. The sensitivity of the dominance boundary to perturbations in parameters is provided, and probabilistic dominance is introduced. The effect of information is studied by comparing solutions of games with perfect information to games with uncertainty. Finally, a pursuit law is developed that requires minimal information and highlights a limitation of dominance regions.;These contributions extend pursuit-evasion game theory to a number of games that have not previously been solved, and in some cases, the solutions presented are more amenable to implementation than previous methods.
机译:本文研究了一群在飞机上移动的特工之间的对抗性冲突,可能是在障碍物之间的对抗,其中一些特工是追赶者而其他人是躲避者。追击者的目标是俘获逃避者,而在俘获过程中,追赶者必须与逃避者共处一地或紧密靠近。逃避者的目标是避免被俘虏。在这些情况下,不同的团队竞争以完成相互冲突的目标,这被称为逃避游戏,而代理商被称为玩家。;使用优势对具有一名追随者和一个逃避者的游戏进行分析,其中飞机上的一点被称为如果该玩家能够达到对手对手之前的位置,则无论该对手玩家的行动如何,都可以由该玩家主导。提供了Apollonius圆的两种概括。一种解决包含障碍物的环境的游戏,另一种为《 Homodical Chauffeur》游戏提供另一种解决方法。提供了基于支配性的最优追击和逃避策略。支配性分析的一个好处是它可以扩展到具有很多玩家的游戏。研究了两个基础游戏;一个具有针对单个逃避者的多个追踪器,另一个具有针对多个逃避者的单个追踪器。都可以通过减少单一的追逐者,单个的逃避者游戏来利用优势来解决。推出了另一款以追逐者的竞争团队为特色的游戏,其中逃避者与友善的追逐者合作,在被敌人俘虏之前会合。;接下来,放松了对完整和完美信息的假设,并且玩家速度,玩家位置,障碍物位置,和成本函数进行了研究。提供了优势边界对参数扰动的敏感性,并介绍了概率优势。通过将具有完美信息的游戏解决方案与具有不确定性的游戏进行比较,来研究信息的效果。最后,制定了一种追随律,该律只需要最少的信息并突出了优势区域的局限性;这些贡献将追逃游戏理论扩展到了许多以前尚未解决的游戏中,在某些情况下,提出的解决方案更多比以前的方法易于执行。

著录项

  • 作者

    Oyler, Dave Wilson.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Aerospace engineering.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 184 p.
  • 总页数 184
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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