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From the inside looking out: Three-dimensional films and virtual cinematic worlds.

机译:从内部向外看:三维电影和虚拟电影世界。

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摘要

Of the various developments in film over the past century, the development of 3D effects is one of the most fascinating. This thesis examines 3D cinema in the context of immersive narratives, and argues that the experience of 3D cinema is similar to experiences with virtual reality. With the advancements of digital imagery in cinema and the resurgence of 3D, films are reaching a level of virtual immersion previously unseen. This advancement in film technology increases a film's ability to draw audiences into a constructed world for pleasure, a characteristic films have always possessed, but one that is redefined and re-imagined with growing effects technology. 3D is thus a refinement of cinema's inherent immersive properties, a development that speaks to the desire to be able to experience fiction in a way that makes it seem more realistic. This is only enhanced by digital 3D technology, which combines the constructive power of computer-generated imagery with the screen-breaking, depth-making, boundary-crossing power of 3D. Such use of the technology also benefits film by making it reminiscent of simulated videogame environments, media which are known for the pleasure they produce in creating a virtual space that users "inhabit" via avatar and control over narrative progression. 3D films, then, are appealing in their ability to turn a film into a virtual immersive experience, as opposed to a text that one simply perceives. This development speaks volumes not only of film's potential to be an experiential narrative, but in how we can analyze the pleasures that are to be derived from cinema.
机译:在过去一个世纪电影的各种发展中,3D效果的发展是最令人着迷的之一。本文在沉浸式叙事的语境中考察了3D电影,并认为3D电影的体验类似于虚拟现实的体验。随着电影院中数字影像技术的发展和3D技术的兴起,电影正达到前所未有的虚拟沉浸度。电影技术的这一进步提高了电影将观众吸引到虚构世界中的乐趣,这是电影一向拥有的特征,但是随着效果技术的发展,这种电影将被重新定义和重新想象。因此,3D是对电影院固有的沉浸式属性的一种完善,这种发展表明人们渴望以一种看起来更逼真的方式来体验小说。只有通过数字3D技术才能将其增强,该技术将计算机生成图像的构造能力与3D的突破屏幕,进行深度制作和跨越边界的能力相结合。这种技术的使用还可以使电影受益,因为它使人联想到模拟的视频游戏环境,这种媒体以其在创造虚拟空间中所产生的乐趣而闻名,用户可以通过化身“居住”并控制叙事进程。因此,3D电影具有将电影转变为虚拟沉浸式体验的能力,这与人们仅能感知的文字相反。这种发展不仅说明电影有可能成为一种经验叙事,而且还说明了我们如何分析电影带来的乐趣。

著录项

  • 作者

    Bostian, Sonora.;

  • 作者单位

    Georgetown University.;

  • 授予单位 Georgetown University.;
  • 学科 Speech Communication.;Cinema.
  • 学位 M.A.
  • 年度 2010
  • 页码 67 p.
  • 总页数 67
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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