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Mixed teams of humans and robots - information in motion and decision dynamics in search tasks.

机译:人类和机器人的混合团队-运动信息和搜索任务中的决策动态。

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摘要

Engineering systems so that mixed teams of human operators and robots are able to cooperatively achieve tasks is of considerable current research interest. Such systems require not only robust and scalable algorithms that enable autonomous interaction between robots, but also an understanding of the decision dynamics of the human operators involved. In this work, we present the results of our investigation into two aspects of this effort: communication through motion, and human decision dynamics in search tasks.;Communicating through motion forms a common thread in a surprisingly large variety of contexts, such as gesturing and team play in sports such as soccer or football. We present control laws and communication protocols by which such signaling can be achieved between nonholonomic planar mobile robots. The notion of a context for communication is presented. We extend this idea to the state trajectories of controllable finite dimensional linear time invariant systems, and formulate a joint optimal control communication problem. The solution to this problem is derived for a few interesting special cases, and future directions are presented.;The decision dynamics of human operators is a critically important component of large engineered systems, especially ones that have humans in either supervisory or direct controller capacities. Evidence is mounting that decision styles vary greatly among individuals in the performance of mission tasks. We present research aimed at understanding the decision dynamics involved in search, surveillance and reconnaissance tasks. We have designed and conducted human subject trials with a variety of games: a game of robotic search/reconnaissance in potential fields, a game of reward seeking, and a game of search. We present the results of our analysis of the games of search and reward seeking. In the game of search, the user is required to count the number of real roots that a given random polynomial has in a fixed interval [-1,1]. This game is administered in three different forms: with a flat reward structure, with a variable reward structure, and a two-player variation with partial peer feedback. The distinct play styles that emerged from the analysis are presented. We develop Markov machine models that play indistinguishably from individual players. A formal notion of boredom is defined. We also present discussions of the game of reward-seeking, and comparisons with the results of the robotic field search game.
机译:使人类操作员和机器人的混合团队能够协作完成任务的工程系统具有相当大的当前研究兴趣。这样的系统不仅需要鲁棒且可扩展的算法来实现机器人之间的自主交互,而且还需要了解所涉及的人类操作员的决策动态。在这项工作中,我们展示了我们对这项工作的两个方面的调查结果:通过运动进行交流以及搜索任务中的人类决策动态;通过运动进行交流形成了令人惊讶的多种情况下的共同点,例如手势和团队参加足球或橄榄球等运动。我们提出控制定律和通信协议,通过这些控制定律和通信协议,可以在非完整平面移动机器人之间实现这种信号传递。提出了通信上下文的概念。我们将此思想扩展到可控有限维线性时不变系统的状态轨迹,并提出了一个联合最优控制通信问题。该问题的解决方案是从一些有趣的特殊情况中得出的,并提出了未来的方向。人为操作员的决策动态是大型工程系统的至关重要的组成部分,尤其是那些具有监督或直接控制人员能力的人。越来越多的证据表明,在执行任务时,个体之间的决策风格差异很大。我们目前的研究旨在了解与搜索,监视和侦察任务有关的决策动态。我们已经设计并进行了多种游戏进行人体试验:在潜在领域中进行机器人搜索/侦察的游戏,寻求奖励的游戏和搜索的游戏。我们介绍了我们对搜索和奖励寻求游戏的分析结果。在搜索游戏中,要求用户计算给定随机多项式在固定间隔[-1,1]中具有的实根数。该游戏以三种不同的形式进行管理:具有固定的奖励结构,具有可变的奖励结构以及具有部分同伴反馈的两人变异。分析中出现了不同的游戏风格。我们开发了马尔可夫机器模型,该模型可以与个人玩家毫无区别地播放。定义了无聊的正式概念。我们还提出了寻求奖励游戏的讨论,并与机器人现场搜索游戏的结果进行了比较。

著录项

  • 作者

    Raghunathan, Dhananjay.;

  • 作者单位

    Boston University.;

  • 授予单位 Boston University.;
  • 学科 Engineering Robotics.;Engineering System Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 124 p.
  • 总页数 124
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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