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Life as art: The interplay of real and crafted identities among virtually performing musicians in second life.

机译:作为艺术的生活:第二人生中虚拟表演的音乐家之间真实而精致的身份的相互作用。

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摘要

Virtual environments enable residents to craft unique digital representations of self and to establish virtual identities that may or may not resemble physical-world identities. How might this process be different for musicians who share music as their personal product and establish regular interaction with a fan base over time? This study is presented as a co-constructed, multi-vocal narrative of the researcher's experience as Flameheart Sol, live music venue owner in Second Life, representing the interplay of real and crafted identities of 7 virtually performing musicians. Using theories of normal psychosocial development (Erikson) and subject-object orientation (Kegan), the author addresses: (a) what processes contribute to the crafting of a virtual identity and (b) how the real life of the individual changes over time through the interplay of virtual and physical identities. These questions uncover the participant's cultural footprint -- the accumulated culture and experiences that comprise the participant's identity before entering Second Life. The study then looks at the point at which an avatar representation of the participant is crafted, creating a symbolic device that enables the participant to shift from the "real" (in terms of being physical) to the "virtual" (lived experiences as an embodied avatar persona). It is through these virtually lived experiences, where the constant interaction demanded of virtual worlds creates an immediate feedback system, that an alternate, situated identity is developed. This avatar identity is no less "real" in terms of its reflecting aspects of the identity of the individual but reflects the unique affordances of a user-created space that is limited only by his or her imagination.;Through personal interviews and concert observations (in both the virtual and physical worlds), it was possible not only to determine what influenced the virtual identity of the subject, but also to observe the level of "embeddedness," as described by Kegan; how emotionally invested the subjects were toward their avatar persona. This embeddedness included identity coupling, identity transparency, and shared experiences with a fan base. Subjects also experienced changes to their real lives in increased music creativity, a voice for passionate causes, and a responsive global audience that offered real income.
机译:虚拟环境使居民能够制作自己的独特数字表示形式,并建立可能类似于或可能不类似于物理世界身份的虚拟身份。对于共享音乐作为个人产品并随着时间的推移与粉丝群建立定期互动的音乐家,此过程有何不同?这项研究是研究人员作为《第二人生》现场音乐场所所有者Flameheart Sol的经历的共同建构,多语言的叙述,它代表了7位虚拟表演音乐家的真实身份和精心制作的身份之间的相互作用。作者使用正常的社会心理发展理论(Erikson)和主题客体取向(Kegan),论述了:(a)塑造虚拟身份的过程是什么,以及(b)个人的真实生活如何随着时间变化虚拟和物理身份的相互作用。这些问题揭示了参与者的文化足迹-构成参与者进入第二人生之前身份的累积文化和经验。然后,研究着眼于精心制作参与者的化身表示的点,创建了一个象征性的设备,使参与者能够从“真实”(就身体而言)转变为“虚拟”(作为虚拟体验)体现化身角色)。正是通过这些虚拟生活经验,在虚拟世界中不断互动的需求创建了即时反馈系统,从而开发出了一种替代的,位于周围的身份。从反映个人身份的各个方面来看,这种化身身份同样是“真实的”,而是反映了用户创建的空间的独特承受能力,该空间仅受他或她的想象力的限制。;通过个人采访和音乐会观察(在虚拟世界和物理世界中),不仅可以确定是什么因素影响了对象的虚拟身份,而且还可以观察到“嵌入度”的水平,如Kegan所述。受试者对他们的化身角色有多大的情感投入。这种嵌入性包括身份耦合,身份透明以及与粉丝群的共享经验。随着音乐创造力的提高,热情事业的呼声以及反应迅速的全球听众提供了真实的收入,主题也经历了现实生活的变化。

著录项

  • 作者

    Wise, Deborah Lynn.;

  • 作者单位

    University of Colorado at Denver.;

  • 授予单位 University of Colorado at Denver.;
  • 学科 Psychology Behavioral.;Web Studies.;Performing Arts.;Sociology Individual and Family Studies.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 312 p.
  • 总页数 312
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 石油、天然气工业;
  • 关键词

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