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DLoVe: A specification paradigm for designing distributed VR applications for single or multiple users.

机译:DLoVe:一种规范范式,用于为单个或多个用户设计分布式VR应用程序。

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摘要

Most of today's Graphical User Interfaces (GUI) and toolkits are based on serial, discrete, token based, paradigms that seem to acceptably implement traditional WIMP (Window, Icon, Menu, Pointer) interfaces. These tools however, are not suited for “next generation” interaction techniques such as Virtual Reality (VR). These interaction techniques rely upon asynchronous, parallel, and continuous user/computer interaction. This work proposes a specification that directly addresses these issues. In addition, DLoVe also provides a mechanism for executing programs designed for a single machine to be executed in a distributed environment, where updates on DLoVe variables are processed in parallel. DLoVe's or transforming existing single-user programs into multi-user ones. Moreover, DLoVe addresses issues of performance and maintainability, providing mechanisms, drivers, and utilities that allow run time tuning and network management to be specified in a simple manner.; This thesis describes in detail the proposed system, evaluates it, and provides examples and analysis of several applications developed within DLoVe's paradigm, and provides a guide on how applications can be implemented in this framework.
机译:当今大多数图形用户界面(GUI)和工具包都是基于串行,离散,基于令牌的范例,这些范例似乎可以接受地实现传统的WIMP(窗口,图标,菜单,指针)界面。但是,这些工具不适用于“下一代”交互技术,例如虚拟现实(VR)。这些交互技术依赖于异步,并行和连续的用户/计算机交互。这项工作提出了直接解决这些问题的规范。此外,DLoVe还提供了一种机制,用于执行为单台计算机设计的程序,以在分布式环境中并行处理DLoVe变量的更新。 DLoVe或将现有的单用户程序转换为多用户程序。而且,DLoVe解决了性能和可维护性问题,提供了允许以简单的方式指定运行时调整和网络管理的机制,驱动程序和实用程序。本文详细描述了拟议的系统,对其进行了评估,并提供了对DLoVe范式中开发的多个应用程序的示例和分析,并提供了有关如何在此框架中实现应用程序的指南。

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