首页> 外文学位 >Effects of Violent Video Game Play on Attitudes toward Behavioral Deviance: Mechanisms of Self Involvement, Affective Responses, and Motivated Attitude Change.
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Effects of Violent Video Game Play on Attitudes toward Behavioral Deviance: Mechanisms of Self Involvement, Affective Responses, and Motivated Attitude Change.

机译:暴力视频游戏玩法对行为偏差态度的影响:自我参与,情感反应和积极态度变化的机制。

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摘要

Violent video games are immensely popular among children and adults, making it crucial to understand how these games affect the thoughts, feelings, and behaviors of those who play them. The present research proposed an account by which video game effects are driven by elements of self involvement, affective responses, and motivated attitude change. According to this account, performing immoral behaviors in a virtual environment can cause an aversive affective response akin to cognitive dissonance. Players are motivated to reduce this aversive affect by shifting their attitudes to accommodate their immoral virtual behavior, increasing their tolerance of deviant behaviors overall. Importantly, such changes in affective responses and subsequent attitudes should be most likely if players believe their game play behavior was freely emitted and self-reflective. Accordingly, it was hypothesized that participants who believed they chose to play a violent video game would subsequently report greater tolerance toward deviant behaviors than those who were assigned to play a violent game or who played a non-violent game. Furthermore, these effects were predicted to be strongest among individuals high in private self-consciousness because they tend to reflect about themselves. Finally, it was hypothesized that affective responses to violent game play would mediate attitude outcomes in a manner consistent with dissonance reduction processes.;A series of five experiments tested this account by manipulating the extent to which participants believed they freely chose to play a violent video game and measuring their subsequent attitudes toward deviant behaviors. A variety of approaches (including subjective reports and psychophysiological recordings) were used to measure aversive affect before, during, and following video game play. Across experiments, the effect of violent video games on attitudes toward behavioral deviance was moderated by self-involvement (perceived choice and private self-consciousness) and mediated by changes in affective responses consistent with dissonance. These results suggest acting immorally in a virtual world can shift a player's moral compass, but the extent to which this happens is partially determined by how the player interprets the meaning of his or her own gameplay behavior. These results increase understanding of the circumstances under which video games have negative outcomes.
机译:暴力视频游戏在儿童和成人中非常受欢迎,因此了解这些游戏如何影响玩游戏的人的思想,感受和行为至关重要。本研究提出了一种解释,视频游戏的效果由自我参与,情感反应和积极的态度改变等因素驱动。据此,在虚拟环境中执行不道德行为会引起类似于认知失调的厌恶情感反应。玩家有动力通过改变态度来适应这种不道德的虚拟行为,从而减少其反感情绪,从而提高他们对整体异常行为的容忍度。重要的是,如果玩家认为自己的游戏行为是自由散发出来的并且具有自我反省性,那么这种情感反应和后续态度的改变最可能发生。因此,有一个假设,即那些认为自己选择玩暴力视频游戏的参与者随后将比被指定玩暴力游戏或玩非暴力游戏的参与者报告对偏差行为的容忍度更高。此外,据预测,这些影响在具有高度自我意识的个人中最强,因为它们倾向于自我反省。最终,有人假设对暴力游戏的情感反应将以减少失谐过程的方式介导态度结果。;一系列五个实验通过操纵参与者认为他们自由选择播放暴力视频的程度来测试这一说法。游戏,并衡量他们随后对异常行为的态度。各种各样的方法(包括主观报告和心理生理记录)被用来衡量在玩视频游戏之前,之中和之后的厌恶情绪。在整个实验中,暴力视频游戏对行为偏离态度的影响通过自我参与(感知的选择和私人的自我意识)来缓和,并通过与不和谐一致的情感反应的变化来介导。这些结果表明,在虚拟世界中进行不道德行为会改变玩家的道德指南针,但是这种发生的程度在一定程度上取决于玩家如何解释自己的游戏行为的含义。这些结果增加了对视频游戏产生负面结果的环境的了解。

著录项

  • 作者

    Prescott, Anna T.;

  • 作者单位

    Dartmouth College.;

  • 授予单位 Dartmouth College.;
  • 学科 Social psychology.;Mass communication.;Behavioral psychology.;Personality psychology.
  • 学位 Ph.D.
  • 年度 2016
  • 页码 160 p.
  • 总页数 160
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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