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The development of a virtual science museum for the public understanding of science in eastern China and in the United States.

机译:开发虚拟科学博物馆,供中国东部和美国的公众了解科学。

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摘要

In 1999, the Chinese Academy of Sciences realized that there was a need for a better public understanding of science. For the public to have better accessibility and comprehension of China's significance to the world, the Computer Network Information Center (CNIC), under the direction of the Chinese Academy of Sciences, combined resources from thousands of experts across the world to develop online science exhibits housed within the Virtual Science Museum of China.;Through an analysis of historical documents, this descriptive dissertation presents a research project that explores a dimension of the development of the Giant Panda Exhibit. This study takes the reader on a journey, first to China and then to a classroom within the United States, in order to answer the following questions: (1) What is the process of the development of a virtual science exhibit; and, (2) What role do public audiences play in the design and implementation of virtual science museums?;The creation of a virtual science museum exhibition is a process that is not completed with just the building and design, but must incorporate feedback from public audiences who utilize the exhibit. To meet the needs of the museum visitors, the designers at CNIC took a user-centered approach and solicited feedback from six survey groups. To design a museum that would facilitate a cultural exchange of scientific information, the CNIC looked at the following categories: visitor insights, the usability of the technology, the educational effectiveness of the museum exhibit, and the cultural nuances that existed between students in China and in the United States.;The findings of this study illustrate that the objectives of museum designers may not necessarily reflect the needs of the visitors and confirm previous research studies which indicate that museum exhibits need a more constructivist approach that fully engages the visitor in an interactive, media-rich environment. Even though the world has moved forwards with digital technology, classroom instruction in both China and in the United States continues to reflect traditional teaching methods. Students were shown to have a lack of experience with the Internet in classrooms and difficulty in scientific comprehension when using the virtual science museum---showing a separation between classroom technology and learning. Students showed a greater interest level in learning science with technology through online gaming and rich multimedia suggesting that virtual science museums can be educationally valuable and support an alternative to traditional teaching methods if designed with the end user in mind.
机译:1999年,中国科学院意识到需要对公众更好地理解科学。为了使公众更好地了解和了解中国对世界的重要性,在中国科学院的指导下,计算机网络信息中心(CNIC)结合了来自全球数千名专家的资源,开发了在线科学展览通过对历史文献的分析,本说明性论文提出了一项研究项目,探讨了大熊猫展览的发展方向。这项研究将带读者去旅行,首先去中国,然后去美国的教室,以回答以下问题:(1)虚拟科学展览的开发过程是什么? (2)公众观众在虚拟科学博物馆的设计和实施中扮演什么角色?;虚拟科学博物馆展览的创建过程不仅需要建筑和设计来完成,还必须吸收公众的反馈利用展览的观众。为了满足博物馆参观者的需求,CNIC的设计师采用了以用户为中心的方法,并征求了六个调查组的反馈。为了设计一个博物馆,以促进科学信息的文化交流,CNIC考虑了以下几类:参观者见解,技术的可用性,博物馆展览的教育效果以及中国学生与美国学生之间存在的文化差异。这项研究的结果表明,博物馆设计师的目标不一定能反映游客的需求,并确认以往的研究表明博物馆的展览品需要一种更具建构主义的方法,以使游客充分参与互动。 ,媒体丰富的环境。尽管世界已经在数字技术方面取得了进步,但中国和美国的课堂教学仍在反映传统的教学方法。学生被证明缺乏使用教室的互联网经验,并且在使用虚拟科学博物馆时缺乏科学理解能力,这表明教室技术与学习之间存在着分离。学生对通过在线游戏和丰富的多媒体技术学习科学表现出更高的兴趣,这表明虚拟科学博物馆具有教育意义,并且如果考虑到最终用户的需求,可以支持传统教学方法的替代方法。

著录项

  • 作者

    Delello, Julie Anne.;

  • 作者单位

    Texas A&M University.;

  • 授予单位 Texas A&M University.;
  • 学科 Education Sciences.;Education Curriculum and Instruction.;Museology.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 172 p.
  • 总页数 172
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自然科学教育与普及;教育;
  • 关键词

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