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Franchising media worlds: Content networks and the collaborative production of culture.

机译:特许媒体世界:内容网络和文化的协同生产。

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摘要

The media "franchise" of the past thirty years has deployed intellectual property across multiple sites of production, sustaining persistent but dynamic networks of content through collaborative exchange across media platforms, industries, creative nodes, and local cultures. Throughout this process, franchises have proliferated imaginary worlds---common but contested cultural realms that, despite fictional status, possess real value to both their creators and consumers. Amid changing economics, narrative boundaries, and reception practices, franchises have produced media worlds through formalized industrial licensing contracts as well as the informal "enfranchisement" of consumers as invested participants and ongoing collaborators. Shared between intellectual property owners, licensed partners, and consumers alike, media franchises are not homogenous brands but socially networked worlds in which heterogeneous economic, creative, and cultural interests collide.;This dissertation intervenes in studies of culture industries, textual forms, and media convergence to develop the concept of the franchise as a theoretical and historical model for understanding cultural production. Chapter 1 deconstructs the underlying forms, practices, and discourses of the franchise to re-theorize its function in media culture since the 1980s. It redefines the franchise as a networked system of content generation in which participants from diverse institutional and subjective positions---franchisors and franchisees---share cultural resources. Each successive chapter examines the historical processes by which actors in those networks have struggled over time to negotiate these collaborative, decentralized production relationships. Chapter 2 explores the institutional challenges Marvel Comics faced in transplanting X-Men to the film, television, and video game industries. Battlestar Galactica provides in Chapter 3 a means to examine creative tensions that have accompanied shared production of television worlds, while Chapter 4 explores invested participation in imaginary worlds by enfranchised consumers of Lost and 24. Finally, Chapter 5 analyzes franchises shared globally across localized markets, situating Transformers as an historical site of transnational collaboration. Together, these content networks and imaginary worlds evince a franchise culture in which diverse creators, institutions, and audiences have come into ongoing, negotiated relationships with one another to sustain the production and reproduction of media culture.
机译:在过去的三十年中,媒体“特许经营权”已在多个生产站点上部署了知识产权,通过跨媒体平台,行业,创意节点和当地文化的协作交流,维持了持久而动态的内容网络。在整个过程中,专营权激增了虚构的世界-共同但有争议的文化领域,尽管它们具有虚构的地位,但对创造者和消费者都具有真正的价值。在不断变化的经济,叙事边界和接待方式中,特许经营通过正式的工业许可合同以及作为投资参与者和长期合作者的消费者的非正式“特许经营”而产生了媒体世界。在知识产权所有者,许可合作伙伴和消费者之间共享的媒体特许经营权不是同质品牌,而是社会网络世界,在这些世界中,经济,创意和文化利益的异质性相互碰撞。本论文介入对文化产业,文本形式和媒体的研究趋同发展特许经营的概念,作为了解文化生产的理论和历史模型。第一章解构了特许经营权的基本形式,实践和话语,以重新理论化其自1980年代以来在媒体文化中的功能。它将特许经营重新定义为内容生成的网络系统,在该系统中,来自不同机构和主观位置(特许经营者和特许经营者)的参与者共享文化资源。后续各章均探讨了这些网络中的参与者为争夺这些协作的,分散的生产关系而努力奋斗的历史过程。第2章探讨了漫威漫画在将X战警移植到电影,电视和视频游戏行业时面临的体制挑战。 《太空堡垒卡拉狄加》在第3章中提供了一种手段,可以检验伴随电视世界共同制作而产生的创作张力,而第4章则探讨了迷失的24岁和24岁的特许消费者对虚拟世界的投资参与。最后,第5章分析了在本地市场上全球共享的特许经营权,将“变形金刚”定位为跨国合作的历史遗迹。这些内容网络和虚构的世界共同构成了一种特许经营文化,在这种文化中,各种创作者,机构和受众之间建立了持续不断的谈判关系,以维持媒体文化的产生和再现。

著录项

  • 作者

    Johnson, Derek.;

  • 作者单位

    The University of Wisconsin - Madison.;

  • 授予单位 The University of Wisconsin - Madison.;
  • 学科 Mass Communications.;Cinema.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 502 p.
  • 总页数 502
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 传播理论;电影、电视艺术;
  • 关键词

  • 入库时间 2022-08-17 11:38:27

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