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Ultra-Large-Scale Crowdsensing in Device-to-Device Networks

机译:设备到设备网络中的超大规模人群感知

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摘要

Crowdsourcing is emerging as a new data-collection, solution-finding, and opinion-seeking model that obtains needed services, ideas, or content by soliciting contributions from a large crowd of public participants. D2D based crowdsensing is particularly desired when the initiator cannot directly reach out to the participants or the conventional approaches for data transportation are costly. This dissertation studies the ultra-large scale crowdsensing applications in such mobile D2D networks. First, I proposed and addressed MCC(Minimum-Cost Crowdsourcing) problem by exploring a multi-dimensional design space to seek an optimal solution that minimizes the total crowdsensing cost while satisfying the coverage probability over the FoI. In particular, three strategies (or options) are in consideration: task allocation strategy, data processing strategy and computation offloading strategy. The difficulty is to determine the three options for each node in order to minimize the overall system cost. Second, there are a class of applications, where the originator is only allowed to recruit a given number of participants. Therefore, from the perspective of limited participants, we proposed a competition based participant recruitment mechanism to wisely choose the set of nodes while achieving the best benefit. I have proposed a dynamic programming algorithm as a first attack to this problem, followed by two distributed alternatives, which prove to be more practical and adaptive. During the above two topics, we find the existing routing protocols cannot efficiently support the ultra-large scale crowdsensing, thus we built a resource constrained routing protocol in D2D, aiming to approach the large-scale, bandwidth-hungry crowdsensing task in a more efficient way. With the requirement of restricted node storage and link bandwidth as well as end-to-end delay, I formulated a non-linear traffic allocation optimization problem with an approximation algorithm and distributed heuristic solution. Finally, I have carried out extensive complexity analysis, simulation, prototyping and implementation, experimentation and performance evaluation. Through the step-by-step exploration and verification, I have demonstrated the efficiency of the proposed heuristics and revealed empirical insights into the design tradeoffs and practical considerations in D2D-based crowdsourcing.
机译:众包正在成为一种新的数据收集,解决方案查找和寻求意见的模型,该模型通过征集大量公众参与者的贡献来获得所需的服务,想法或内容。当发起者无法直接与参与者联系或传统的数据传输方法成本高昂时,基于D2D的人群感知特别理想。本文研究了这种移动D2D网络中的超大规模人群感知应用。首先,我通过探索多维设计空间来提出并解决MCC(最小成本众包)问题,以寻求一种最佳解决方案,该方案可以在满足FoI覆盖率的同时最大程度地降低总体众筹成本。尤其要考虑三种策略(或选项):任务分配策略,数据处理策略和计算卸载策略。困难在于为每个节点确定三个选项,以最大程度地降低整体系统成本。其次,有一类应用程序,其中始发者仅被允许招募给定数量的参与者。因此,从有限参与者的角度出发,我们提出了一种基于竞争的参与者招募机制,以便在选择节点集的同时实现最佳收益。我提出了一种动态编程算法作为对此问题的第一个攻击,然后提出了两种分布式替代方案,它们被证明更加实用和适应。在以上两个主题中,我们发现现有的路由协议不能有效地支持超大规模的人群感知,因此我们在D2D中构建了资源受限的路由协议,旨在以更高的效率处理大规模的,带宽需求大的人群感知任务。道路。鉴于节点存储和链路带宽受限以及端到端延迟的要求,我用近似算法和分布式启发式解决方案提出了非线性流量分配优化问题。最后,我进行了广泛的复杂性分析,仿真,原型设计和实现,实验和性能评估。通过逐步的探索和验证,我已经证明了所提出的启发式方法的效率,并揭示了基于D2D的众包中设计权衡和实践考虑的经验性见解。

著录项

  • 作者

    Han, Yanyan.;

  • 作者单位

    University of Louisiana at Lafayette.;

  • 授予单位 University of Louisiana at Lafayette.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 120 p.
  • 总页数 120
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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