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SKINNING MODELLING OF THE HUMAN BODY BASED ON NON-UNIFORM B-SPLINE

         

摘要

This paper describes the surface modelling method of the human body based on non-uniform B-spline. Tensor-product form of B-spline surface is employed in computation of surface interpolation. It is efficient to reduce the raw data of the human body captured from 3D surface scanner. The surface model acquired provides a coherent representation to the raw data, therefore is useful for 3D computer-aided clothing design.

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