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An Object-Based Fast Motion Estimation Algorithm in MPEG-4

         

摘要

This paper presented an object-based fast motion estimation (ME) algorithm for object-based texture coding in moving picture experts group four (MPEG-4), which takes full advantage of the shape information of video object. Compared with the full search (FS) algorithm, the proposed algorithm can significantly speed the ME process. The speed of ME using the proposed algorithm is faster than that using new three-step search (NTSS), four-step search (4SS), diamond search (DS), and block-based gradient descent search (BBGDS) algorithms with similar motion compensation (MC) errors. The proposed algorithm can be combined with other fast ME algorithm to make the ME process faster.

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