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基于Kinect的人体模板化三维模型拟合重建

         

摘要

In this paper, a 3D human body model reconstruction system for real people was built by using the connection and integration of Kinect somatosensory equipment, hardware and software. The rapid reconstruction of 3D human body model was achieved through the operable process. Then, according to the reconstructed 3D human body mesh model, non-linear template fitting method and the standard 3D human body model were used to fit the reconstructed 3D human body mesh model based on posture and shape iterative deformation. This method is used in the establishment of multi-body sensory sensing device to measure human body data. It is also used to measure human body data in the human body modular fitting reconstruction of 3D human body point cloud data, and the dimension of the obtained 3D human body model was compared with the actual size of human body. The results show that the 3D human body model data are closer to the actual human body data.%利用Kinect体感设备与软硬件的连接、集成来搭建面向真人的三维人体模型重建系统,通过其可操作的流程实现了三维人体模型的快速重建.然后根据重建出的三维人体网格模型,采用非线性模板拟合法,以通用标准三维人体模型为模板,对重建后的三维人体网格模型进行基于姿态、形体迭代变形拟合.其方法在建立多体感传感设备测量人体数据中得到使用,在人体模块化拟合重建三维人体点云数据中用于测量人体数据,将获得的三维人体模型的尺寸和实际人体尺寸相对比,结果显示扫描得到的三维人体模型数据与实际人体数据更加贴近.

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