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Solving Smart City Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called Mordor of Warsaw

机译:通过设计具有多智能体系统的拼车游戏化方案来解决智能城市运输问题:以所谓的华沙市长为例

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摘要

To reduce energy consumption and improve residents’ quality of life, “smart cities” should use not only modern technologies, but also the social innovations of the “Internet of Things” (IoT) era. This article attempts to solve transport problems in a smart city’s office district by utilizing gamification that incentivizes the carpooling system. The goal of the devised system is to significantly reduce the number of cars, and, consequently, to alleviate traffic jams, as well as to curb pollution and energy consumption. A representative sample of the statistical population of people working in one of the biggest office hubs in Poland (the so-called “Mordor of Warsaw”) was surveyed. The collected data were processed using spatial data mining methods, and the results were a set of parameters for the multi-agent system. This approach made it possible to run a series of simulations on a set of 100,000 agents and to select an effective gamification methodology that supports the carpooling process. The implementation of the proposed solutions (a “serious game” variation of urban games) would help to reduce the number of cars by several dozen percent, significantly reduce energy consumption, eliminate traffic jams, and increase the activity of the smart city residents.
机译:为了减少能源消耗并改善居民的生活质量,“智慧城市”不仅应使用现代技术,还应使用“物联网”(IoT)时代的社会创新。本文试图利用激励拼车系统的游戏化来解决智慧城市办公区的交通问题。所设计系统的目标是显着减少汽车数量,从而减轻交通拥堵,以及减少污染和能源消耗。对在波兰最大的办公中心之一(所谓的“华沙市长”)中工作的人口统计人口的代表性样本进行了调查。使用空间数据挖掘方法处理收集的数据,结果是多主体系统的一组参数。这种方法使得可以对一组100,000名特工进行一系列模拟,并选择一种支持拼车过程的有效游戏化方法。提议的解决方案(城市游戏的“严肃游戏”变体)的实施将有助于减少汽车数量数十%,显着降低能耗,消除交通拥堵并增加智慧城市居民的活动。

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