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Towards an Iterated Game Model with Multiple Adversaries in Smart-World Systems

机译:走向智能世界系统中具有多个对手的迭代博弈模型

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摘要

Diverse and varied cyber-attacks challenge the operation of the smart-world system that is supported by Internet-of-Things (IoT) (smart cities, smart grid, smart transportation, etc.) and must be carefully and thoughtfully addressed before widespread adoption of the smart-world system can be fully realized. Although a number of research efforts have been devoted to defending against these threats, a majority of existing schemes focus on the development of a specific defensive strategy to deal with specific, often singular threats. In this paper, we address the issue of coalitional attacks, which can be launched by multiple adversaries cooperatively against the smart-world system such as smart cities. Particularly, we propose a game-theory based model to capture the interaction among multiple adversaries, and quantify the capacity of the defender based on the extended Iterated Public Goods Game (IPGG) model. In the formalized game model, in each round of the attack, a participant can either cooperate by participating in the coalitional attack, or defect by standing aside. In our work, we consider the generic defensive strategy that has a probability to detect the coalitional attack. When the coalitional attack is detected, all participating adversaries are penalized. The expected payoff of each participant is derived through the equalizer strategy that provides participants with competitive benefits. The multiple adversaries with the collusive strategy are also considered. Via a combination of theoretical analysis and experimentation, our results show that no matter which strategies the adversaries choose (random strategy, win-stay-lose-shift strategy, or even the adaptive equalizer strategy), our formalized game model is capable of enabling the defender to greatly reduce the maximum value of the expected average payoff to the adversaries via provisioning sufficient defensive resources, which is reflected by setting a proper penalty factor against the adversaries. In addition, we extend our game model and analyze the extortion strategy, which can enable one participant to obtain more payoff by extorting his/her opponents. The evaluation results show that the defender can combat this strategy by encouraging competition among the adversaries, and significantly suppress the total payoff of the adversaries via setting the proper penalty factor.
机译:多样多样的网络攻击对物联网(IoT)(智能城市,智能电网,智能交通等)支持的智能世界系统的运行提出了挑战,在广泛采用之前必须仔细,周到地解决可以完全实现智能世界系统的功能。尽管已经为抵御这些威胁进行了许多研究工作,但是大多数现有计划都专注于制定特定的防御策略以应对特定的,通常是单一的威胁。在本文中,我们解决了联合攻击的问题,联合攻击可以由多个对手针对诸如智能城市之类的智能世界系统合作发起。特别是,我们提出了一种基于博弈论的模型来捕获多个对手之间的互动,并基于扩展的迭代公共物品博弈(IPGG)模型来量化防御者的能力。在形式化的博弈模型中,在攻击的每一轮中,参与者可以通过参加联合攻击来合作,也可以站在一边进行攻击。在我们的工作中,我们考虑了具有防御能力的通用防御策略。当检测到联合攻击时,所有参与的对手都会受到惩罚。每个参与者的预期收益是通过为参与者提供竞争优势的均衡器策略得出的。还考虑了具有共谋策略的多个对手。通过理论分析和实验相结合,我们的结果表明,无论对手选择哪种策略(随机策略,输赢输错策略,甚至是自适应均衡策略),我们的形式化博弈模型都能够实现防御者通过提供足够的防御资源,大大降低了对敌人的预期平均收益的最大值,这可以通过对敌人设置适当的惩罚因子来体现。此外,我们扩展了游戏模型并分析了勒索策略,这可以使一个参与者通过勒索对手来获得更多收益。评估结果表明,防御者可以通过鼓励对手之间的竞争来对抗这种策略,并且可以通过设置适当的惩罚因子来显着抑制对手的总收益。

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