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Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality

机译:沉浸式虚拟现实中的枪法训练任务期间的感觉运动学习

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摘要

Sensorimotor learning refers to improvements that occur through practice in the performance of sensory-guided motor behaviors. Leveraging novel technical capabilities of an immersive virtual environment, we probed the component kinematic processes that mediate sensorimotor learning. Twenty naïve subjects performed a simulated marksmanship task modeled after Olympic Trap Shooting standards. We measured movement kinematics and shooting performance as participants practiced 350 trials while receiving trial-by-trial feedback about shooting success. Spatiotemporal analysis of motion tracking elucidated the ballistic and refinement phases of hand movements. We found systematic changes in movement kinematics that accompanied improvements in shot accuracy during training, though reaction and response times did not change over blocks. In particular, we observed longer, slower, and more precise ballistic movements that replaced effort spent on corrections and refinement. Collectively, these results leverage developments in immersive virtual reality technology to quantify and compare the kinematics of movement during early learning of full-body sensorimotor orienting.
机译:感觉运动学习是指通过练习在感觉指导的运动行为的表现中获得的改善。利用沉浸式虚拟环境的新颖技术功能,我们研究了介导感觉运动学习的组件运动学过程。 20名天真的对象按照奥林匹克陷阱射击标准执行了模拟枪法任务。在参与者进行了350次试验并同时收到有关射击成功的逐项试验反馈时,我们测量了运动学和射击性能。运动跟踪的时空分析阐明了手部运动的弹道和精细阶段。我们发现运动运动学的系统变化伴随着训练过程中击球准确性的提高,尽管反应和响应时间并没有随着块的变化而变化。特别是,我们观察到更长,更慢,更精确的弹道运动取代了花费在校正和改进上的精力。总的来说,这些结果利用了沉浸式虚拟现实技术的发展,以量化和比较在早期学习全身感觉运动定向期间的运动运动学。

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