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A LAGUERRE VORONOI BASED SCHEME FOR MESHING PARTICLE SYSTEMS

机译:基于LAGUERRE VORONOI的网格划分系统

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摘要

We present Laguerre Voronoi based subdivision algorithms for the quadrilateral and hexahedral meshing of particle systems within a bounded region in two and three dimensions, respectively. Particles are smooth functions over circular or spherical domains. The algorithm first breaks the bounded region containing the particles into Voronoi cells that are then subsequently decomposed into an initial quadrilateral or an initial hexahedral scaffold conforming to individual particles. The scaffolds are subsequently refined via applications of recursive subdivision (splitting and averaging rules). Our choice of averaging rules yield a particle conforming quadrilateral/hexahedral mesh, of good quality, along with being smooth and differentiable in the limit. Extensions of the basic scheme to dynamic re-meshing in the case of addition, deletion, and moving particles are also discussed. Motivating applications of the use of these static and dynamic meshes for particle systems include the mechanics of epoxy/glass composite materials, bio-molecular force field calculations, and gas hydrodynamics simulations in cosmology
机译:我们提出基于Laguerre Voronoi的细分算法,分别在二维和三维有限区域内对粒子系统进行四边形和六面体网格划分。粒子是在圆形或球形区域上的光滑函数。该算法首先将包含粒子的边界区域分解为Voronoi细胞,然后将其分解为符合单个粒子的初始四边形或初始六面体支架。随后通过递归细分的应用(拆分和平均规则)对脚手架进行精炼。我们选择的平均规则会产生符合四边形/六面体网格的粒子,具有良好的质量,并且在边界上平滑且可微。还讨论了在添加,删除和移动粒子的情况下将基本方案扩展到动态重新网格化的问题。在粒子系统中使用这些静态和动态网格的激励应用包括环氧树脂/玻璃复合材料的力学,生物分子力场计算以及宇宙学中的气体流体动力学模拟

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