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Virtual reality assessment of walking and non-walking space in men and women with virtual reality-based tasks

机译:基于虚拟现实的任务的男女行走和非行走空间的虚拟现实评估

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摘要

Far space and near space refer to different spatial features in which we unfold our behaviour. On the one hand, classical visuospatial neuropsychological tests assess spatial abilities in the near space; on the other, far space typically involves new spatial memory tasks in which participants display their behaviour in an environment, either interacting with objects or searching for targets. The Boxes Room Task is a virtual test that assesses spatial memory in the far space. Based upon this task, a new test was developed in which participants could not move about within the context, but they could actually perceive it from a specific viewpoint. In this work, both versions of the task were compared with one another. Furthermore, they were also compared with the results of 10/36 spatial recall test, a task assessing spatial memory in the near space. Two conditions were applied in all tasks, both in stable and rotated contexts. Our study included one hundred and twenty healthy young participants who were divided into two groups. The first group performed the Walking Space Boxes Room Task. A second group performed the Non-Walking Space Boxes Room Task as well as another traditional neuropsychological test for near space assessment, the 10/36 spatial recall test. Results proved that orientation in the non-walking space was more difficult than in the walking space. Additionally, our test also showed that men outperformed women in both virtual reality-based tasks, although they did not do it in the traditional 10/36 spatial recall test. In short, this work exposes that virtual-reality technologies provide tools to assess spatial memory, being more sensitive than traditional tests in the detection of small performance changes.
机译:远空间和近空间是指我们表现出不同行为的不同空间特征。一方面,经典的视觉空间神经心理学测试评估了近空间的空间能力。另一方面,远距离空间通常涉及新的空间记忆任务,其中参与者与环境进行互动以显示对象的行为,即与对象交互或搜索目标。 Boxes Room Task是一种虚拟测试,用于评估远端空间中的空间记忆。基于此任务,开发了一种新的测试,参与者无法在上下文中四处移动,但实际上可以从特定角度感知它。在这项工作中,将任务的两个版本相互比较。此外,还将它们与10/36空间召回测试的结果进行了比较,该任务是评估近空间中的空间记忆的一项任务。在稳定和轮换的情况下,在所有任务中都应用了两个条件。我们的研究包括120名健康的年轻参与者,他们分为两组。第一组执行了“行走空间盒子室”任务。第二小组执行了“非行走空间盒子”室任务以及另一项用于近空间评估的传统神经心理学测试,即10/36空间召回测试。结果证明,在非行走空间中定向比在行走空间中困难。此外,我们的测试还显示,尽管在传统的10/36空间回忆测试中,男性在基于虚拟现实的任务中均没有表现出色,但他们的表现却优于女性。简而言之,这项工作揭示了虚拟现实技术提供了评估空间内存的工具,在检测微小的性能变化方面比传统测试更加敏感。

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