首页> 美国卫生研究院文献>Springer Open Choice >An augmented reality home-training system based on the mirror training and imagery approach
【2h】

An augmented reality home-training system based on the mirror training and imagery approach

机译:基于镜像训练和图像方法的增强现实家庭训练系统

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Mirror training and movement imagery have been demonstrated to be effective in treating several clinical conditions, such as phantom limb pain, stroke-induced hemiparesis, and complex regional pain syndrome. This article presents an augmented reality home-training system based on the mirror and imagery treatment approaches for hand training. A head-mounted display equipped with cameras captures one hand held in front of the body, mirrors this hand, and displays it in real time in a set of four different training tasks: (1) flexing fingers in a predefined sequence, (2) moving the hand into a posture fitting into a silhouette template, (3) driving a “Snake” video game with the index finger, and (4) grasping and moving a virtual ball. The system records task performance and transfers these data to a central server via the Internet, allowing monitoring of training progress. We evaluated the system by having 7 healthy participants train with it over the course of ten sessions of 15-min duration. No technical problems emerged during this time. Performance indicators showed that the system achieves a good balance between relatively easy and more challenging tasks and that participants improved significantly over the training sessions. This suggests that the system is well suited to maintain motivation in patients, especially when it is used for a prolonged period of time.Electronic supplementary materialThe online version of this article (doi:10.3758/s13428-013-0412-4) contains supplementary material, which is available to authorized users.
机译:镜子训练和运动图像已被证明可有效治疗多种临床状况,例如幻肢痛,中风诱发的偏瘫和复杂的局部疼痛综合征。本文介绍了一种基于镜像和图像处理方法的增强现实家庭训练系统,用于手部训练。配备摄像头的头戴式显示器,可以抓住一只手握在身体前部,对该手进行镜像,并通过四个不同的训练任务实时显示该手:(1)以预定的顺序弯曲手指,(2)将手移动到适合轮廓模板的姿势,(3)用食指驾驶“ Snake”视频游戏,以及(4)抓住并移动虚拟球。该系统记录任务执行情况,并将这些数据通过Internet传输到中央服务器,从而可以监视培训进度。我们通过在15分钟的持续时间的十次会议中让7名健康的参与者对其进行培训来评估该系统。在这段时间内没有出现技术问题。绩效指标表明,该系统在相对容易和更具挑战性的任务之间达到了良好的平衡,并且参与者在培训课程中得到了显着改善。这表明该系统非常适合维持患者的动力,尤其是长时间使用时。电子补充材料本文的在线版本(doi:10.3758 / s13428-013-0412-4)包含补充材料,可供授权用户使用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号